Originally Posted by
crptaculous
I can understand SE not wanting pets to be directly targetable by player characters for buffs and cures, such that it would only promote solo play, and you’d see the days of yore of BST’s soloing everything (I know...I was one of them). Not from subjob, but rather, from at minimum one other player character (ie: dual/multi-boxing).
So, instead, if SE doesn’t want to risk that, I have one more suggestions in two different ways for pet jobs (smn, bst, pup, and yes geo and drg too). Not suggesting both, but one or the other:
a) Passive Status Enhancement Copy Trait that would always instantly copy the current status enhancements from the master to the pet (food included, so therefore SE wouldn’t have to make pet enhancement foods).
b) Active Status Enhancement Copy Ability, on a 5 minute recast, that copies whatever buffs are on the pet owner at the time of use, onto the pet.
Furthermore: if the developers are too worried about being over-powered, the copy doesn’t have to be a full on copy (it would be nice though). That being said: it should be no less than a 50% potency of the current status enhancements from owner to pet.