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  1. #21
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Ravenmore View Post
    LOL and now you are being laughed at. EXp parties taught you one thing and that was how to get exp. Didn't teach rdms to chainspell stun or gear for it and didn't teach DDa how to gear for something harder then Ts. Thfs learned really fast that hate control wasn't their job at endgame and only reason they got to hang around was to tag the mob once to put TH on it and then kicked from the party to get a real DD back in that could do hate control better as /thf then real thfs.

    But really old exp parties taught people to leech just like 18 man aby parties right up to 75 then people started caring how bad the gimps performed cause now you had more people too choose from so didn't have to deal with them.
    Well, I used to think like most of you until one day a Lv. 99 BST saw me with a charmed Mandragora in Ceizak Battlegrounds and asked me "What jug is that?" and then after I told him I charmed it, he followed it with this: "How did you do that"? There have also been plenty of times I've seen THFs who had no idea how to use Trick Attack.

    That's what made me realize Abyssea was the problem, and not the solution.

    And yes, Demonjustin, I realize my error now after re-reading it several times. I needed a little bit of sleep and some coffee. Was I a little too impulsive? I think so. But the reason why I was quick to rage is due to my experiences. Main case being the BST I mentioned earlier in this post.

    And Ravenmore, laugh at me all you like. I'd insert a crappy "here's how many _____ I give" .gif but nah.

    Good night, everyone.
    (1)

  2. #22
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Siviard View Post
    And yes, Demonjustin, I realize my error now after re-reading it several times. I needed a little bit of sleep and some coffee. Was I a little too impulsive? I think so. But the reason why I was quick to rage is due to my experiences. Main case being the BST I mentioned earlier in this post.
    That's why I wanted to point it out, best to know if/when it's a misunderstanding. ^_^
    (3)

  3. #23
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Siviard View Post
    Well, I used to think like most of you until one day a Lv. 99 BST saw me with a charmed Mandragora in Ceizak Battlegrounds and asked me "What jug is that?" and then after I told him I charmed it, he followed it with this: "How did you do that"? There have also been plenty of times I've seen THFs who had no idea how to use Trick Attack.

    That's what made me realize Abyssea was the problem, and not the solution.
    Rose colored glasses, in ye olden days there was plenty of idiocy at what was considered "higher levels" too, well before Abyssea was created. I remember a Whm/Mnk who defended his option to melee in the 50s and made us wait ages to rest because there were no alternate healers around to replace him. In the in the 60s I remember waiting well over an hour for a bard to reach camp in bibiki bay, I had to go escort him because he clearly couldn't find the way, once he got to party, all he ever did was melee and WS, he didn't know bards had magic. I remember Rdms who would refuse to cast any spells on anyone other than themselves, misinformation and myths were far more common then than it was today (largely due to being less informational sites out there). I remember at 75 finding people who didn't even know what the stats did, wearing rediculous gear choices and not understanding abilities, this was not uncommon.

    My point is, there always were and will always be idiots, from my own experience there seemed far less of them in the abyssea era than in the years before them, frankly, but I believe that was a function of ease of finding information, rather than anything else.
    (10)

  4. #24
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I am actually not too annoyed over the huge requirements for minor improvements in this system. After all, it was advertised as a system to let capped-out players always have something they could get in return for their fighting, even if it was slow. They also stated that new content would not be balanced around people with all job points maxed out.
    (1)

  5. #25
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    They already said that there's gonna be more added later...
    So... There's that.

    But it was rather... Unnerving. When I saw that you don't gain anything extra from expchain bonus...
    Meaning the job point system is inherently against any form of real exp partying... (No abyssea support = no abyburn, no chain bonus = no classic exp)
    Honestly... I don't understand why they made them so... Cumbersome?
    Yeah... That word is close enough to suffice.
    (2)

  6. #26
    Player
    Join Date
    Sep 2011
    Posts
    166
    Quote Originally Posted by Siviard View Post
    You, sir, are being laughed at by my entire linkshell. You have brought much joy and laughter to my LS by your simple post. Since you're new around here, I'll give you a little tidbit of information. ABYSSEA KILLED EXP PARTIES!

    GEEZ!!!!

    The point of the old school EXP parties was to LEARN YOUR JOB AND NOT BE A LAZY LEECHIN' BUM!
    I respect your opinion; however, the old way of experience parties wasn't as glamorous as people make it seem, if you weren't one of the best jobs you couldn't get into a party so you basically had to solo to the 75 cap, also if it wasn't for abyssea this game would have probably been dead, and buried a long time ago because of the first point I brought up, and most of the veterans would be at max level making soloing the only available option, also im not new I been around since the beginning of the game on and off but here to stay none the least, and I can tell you for a fact that the game is in the best place it has been in years the only thing it could use is a bit more creativity in the new expansion because as of right now it doesn't have anything that really sets it apart from the other expansions.

    Also I know some people think my ideas are stupid, but I don't care my ideas are for SE not the players and haters are gonna hate.
    (4)
    Last edited by Brightshadow; 03-18-2014 at 10:26 PM.

  7. #27
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Selindrile View Post
    Rose colored glasses, in ye olden days there was plenty of idiocy at what was considered "higher levels" too, well before Abyssea was created. I remember a Whm/Mnk who defended his option to melee in the 50s and made us wait ages to rest because there were no alternate healers around to replace him. In the in the 60s I remember waiting well over an hour for a bard to reach camp in bibiki bay, I had to go escort him because he clearly couldn't find the way, once he got to party, all he ever did was melee and WS, he didn't know bards had magic. I remember Rdms who would refuse to cast any spells on anyone other than themselves, misinformation and myths were far more common then than it was today (largely due to being less informational sites out there). I remember at 75 finding people who didn't even know what the stats did, wearing rediculous gear choices and not understanding abilities, this was not uncommon.

    My point is, there always were and will always be idiots, from my own experience there seemed far less of them in the abyssea era than in the years before them, frankly, but I believe that was a function of ease of finding information, rather than anything else.
    S.E as already solved/made it harder for most of those problems. i think you all are misreading what is going on. its a whole lot easier with stat vomits. warps to every inch of the game and well stupid ppl are stupid people. i mean whm/mnk or bsts who dont know what charm is ? you cannot base your reasoning for changing content on those players. S.E has done what it can for those players and im glad there are still some simple "hey if you want something get up and do it" content.

    there were many problems back then, however at least back then, if when you suck you SUCKED (whm/mnk) and if you were good you were good. Good enough to complete the content ahead of you. not leech in alliances/shouts. Gear choices were less forgiving then than today. there were ppl who had worn anything because there wasnt anything decent while leveling unless you were done with end game content.

    S.E has given us way more than ppl seem to realize or remember to care about. Probably because you didnt play back then or just want to focus on the contrary to prove you point. To be honest, and not such a demanding diva. these little updates that S.E has added is way more than enough.

    you all have some high hopes and speculate that it was going your way and its never ever been that way, EVER. every update is what they said it would be and we all read inbetween the lines and set us up for failure.

    Quality of life as come leaps and bounds that having to grind out a few job points seems minute to me. Play the game enjoy it for what it is
    quite frankly i'm sick of all the whiners who are never happy because they can be popular as another job. Get over yourself.

    IMO S.E needs to go back to quarterly updates, and we as a forum need to focus on giving us new end game content, for vertical progress. so we can get back to place where we had lots to do. there is no reason for s.e to give us updates every month and have everyone done with it before the next update.
    (1)

  8. #28
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Peepiopi View Post
    Yeah, I kind of found these job enhancements pretty disappointing, and not overly useful. Figured it'd be a good opportunity to give the rest of the 22 jobs some benefits that would make them more useful at endgame, but I see nothing that's really going to change the status quo of "PLD, WHM, BRD, RNG, COR, MNK" only shouts.

    I'm really hoping I'm over-reacting and that there will be better job enhancements as you get more points or something. I'm sure I wasn't the only one who was really looking forward to this version update because of the Job Point system only to find it a bit lacking. It's really killed my motivation to keep playing this game since it's frustratingly hard for folks like me to get invitations to AA fights with my favorite jobs.

    So far the best part of this version update was that you can skill up in reives now. I'm still not sure why it wasn't that way from the beginning though >.>
    It's more of an optional thing, from game balance POV, they either have to make it easy to grind but make more game changing difference, or harder to grind but makes little difference.

    If they make it time consuming to grind AND game changing for each job, it'd be a requirement to grind them all like RME before SoA. It'd be a nightmare to casual players, you can't play the job unless you have X amount of job point, if you want X amount of job point it'd be time consuming.

    If they're going to make it time consuming anyways, I'd rather job point not that game changing.
    (0)

  9. #29
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Mirage View Post
    I am actually not too annoyed over the huge requirements for minor improvements in this system. After all, it was advertised as a system to let capped-out players always have something they could get in return for their fighting, even if it was slow. They also stated that new content would not be balanced around people with all job points maxed out.
    And if this is what it actually were - a system to provide minor bonuses to the jobs you actually spend time playing, to encourage people to play the jobs they really want to play and reward them for doing so - that would be one thing. I could, say, go mess around in Dynamis or Salvage or whatever and get JP. I could do campaign. Hell, I could farm in the Boyahda Tree. That wouldn't be a great system, but it would be a nice little carrot to make playing the game the way you want to play it feel like slightly less of a waste of time, like Sparks.

    But that is not the system we got. As it stands, the only way to make any appreciable progress in the JP system is to actually go out and farm mobs in Ulbuka. You get basically zero intersectionality with any other event or form of progress except some moderately decent Spark-farming; Ulbuka mobs don't even drop very many worthwhile sellables. This is not a supplementary system like RoE; this is its own event.

    And on that note, let's do some math. This morning, I played around a bit in Foret and I got about 100 CP a kill; nice, round number. We don't know how many JP it will take to cap a job, of course, but we know our reserve cap: 200 JP, or 6 million CP. Let's say kill + targeting the next guy + whatever time I need to let Cherukiki catch her breath averages out to 30 seconds a kill. Seems about right; generous, even!

    So, 100 CP every 30 seconds = 12,000 CP/hour = 500 hours of killing bullshit mobs in Foret with no breaks to cap JP as it stands right now. Is this what you wanted?
    (3)
    Last edited by scaevola; 03-19-2014 at 02:18 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  10. #30
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Speaking as a blue, additional set points are too good to pass up. Guess I'll be soloing in Ulbulka for the foreseeable future.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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