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  1. #1
    Player KorPoni's Avatar
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    Monstrosity items from Infamy

    I had an idea for a system that works similar to reforging and magian trials, where you collect pieces and upgrade items, and upgrade them one tier at a time.

    Gear and items purchasable from the infamy npc inside the feretory, then upgrade-able from the suspicious npc in passhow marshlands. (Gotta be more use than just unlocking monstrosity.)

    Base Pieces and upgrade items:

    [Monster Rank or higher]

    Old Belt (1000 infamy)
    [Waist] All races
    Def:1
    Lv.10 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Old Sash (1000 infamy)
    [Waist] All Races
    Spell interruption rate -1%
    Lv.10 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Old Chain (1000 infamy)
    [Waist] All Races
    Pet: Def+1
    Lv.10 BST/DRG/SMN/PUP

    Fire Tear (Rare, Ex)(500 infamy)
    Imbues fire element on a piece of equipment. Only certain people know how to use this item.

    Ice Tear (Rare, Ex)(500 infamy)
    Imbues ice element on a piece of equipment. Only certain people know how to use this item.

    Wind Tear (Rare, Ex)(500 infamy)
    Imbues wind element on a piece of equipment. Only certain people know how to use this item.

    Earth Tear (Rare, Ex)(500 infamy)
    Imbues earth element on a piece of equipment. Only certain people know how to use this item.

    Lightning Tear (Rare, Ex)(500 infamy)
    Imbues lightning element on a piece of equipment. Only certain people know how to use this item.

    Water Tear (Rare, Ex)(500 infamy)
    Imbues water element on a piece of equipment. Only certain people know how to use this item.

    Light Tear (Ex)(1000 infamy)
    Imbues light element on a piece of equipment. Only certain people know how to use this item.

    Dark Tear (Ex)(1000 infamy)
    Imbues dark element on a piece of equipment. Only certain people know how to use this item.


    [Notorious Monster rank or higher]

    Might Tear (Ex)(5,000 infamy)
    Imbues physical prowess on a piece of equipment. Only certain people know how to use this item.

    Mana Tear (Ex)(5,000 infamy)
    Imbues magical prowess on a piece of equipment. Only certain people know how to use this item.

    Soul Tear (Ex)(5,000 infamy)
    Imbues mental prowess on a piece of equipment. Only certain people know how to use this item.


    [High Notorious Monster rank or higher]

    Empowering Tear (Ex)(15,000 infamy)
    Enhances a piece of armor with all the tears currently equipped to it to a whole new level. Only certain people know how to use this item.

    Limit Breaking Tear (Ex)(20,000 infamy)
    Allows a whole new level to be available to equipment. Only certain people know how to use this item.

    Tear of Maximum Strength (Ex)(10,000 infamy)
    One of the three tears to finish a piece of equipment to its maximum level. Only certain people know how to use this item.

    Tear of Unbridled Knowledge (Ex)(10,000 infamy)
    One of the three tears to finish a piece of equipment to its maximum level. Only certain people know how to use this item.

    Tear of Unmovable Will (Ex)(10,000 infamy)
    One of the three tears to finish a piece of equipment to its maximum level. Only certain people know how to use this item.
    (0)
    Last edited by KorPoni; 03-13-2014 at 03:15 AM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  2. #2
    Player KorPoni's Avatar
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    Edit 1: (3/09/14) Added more equipment to list.
    Edit 2: (3/10/14) Changed Dim Belt, Dim Sash, and Dim Chain to have MP+ as opposed to the previous status changes. Added reasoning explanation for Dim Chain's strange setup.
    Edit 3:(3/11/14) Complete revamp of list to shorten lower tier list of pieces and focus on high tier pieces. Resembles elemental magian weapons.

    [Tier 1 pieces.]

    These pieces are the base pieces you can buy from npc in the feretory. The list of these is above.

    [Tier 2 pieces.]

    These pieces are aquired by trading the tier 1 piece and an elemental tear to the npc in Pashhow Marshlands, Suspicious Hume.

    Glowing Belt (Trade "Old Belt" and "Light Tear")
    [Waist] All Races
    Def:2 [Fire Resistance]+2 [Water Resistance]+2 [Ice Resistance]+2 [Light Resistance]+2
    Lv.20 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Dim Belt (Trade "Old Belt" and "Dark Tear")
    [Waist] All Races
    Def:2 [Lightning Resistance]+2 [Earth Resistance]+2 [Wind Resistance]+2 [Dark Resistance]+2
    Lv.20 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Glowing Sash (Trade "Old Sash" and "Light Tear")
    [Waist] All Races
    Spell interruption rate -2%
    [Fire Resistance]+2 [Water Resistance]+2 [Ice Resistance]+2 [Light Resistance]+2
    Lv.20 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Dim Sash (Trade "Old Sash" and "Dark Tear")
    [Waist] All Races
    Spell interruption rate -2%
    [Lightning Resistance]+2 [Earth Resistance]+2 [Wind Resistance]+2 [Dark Resistance]+2
    Lv.20 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Glowing Chain (Trade "Old Chain" and "Light Tear")
    [Waist] All Races
    Def:1
    Pet: Def+1
    Lv.20 BST/DRG/SMN/PUP

    Dim Chain (Trade "Old Chain" and "Dark Tear")
    [Waist] All Races
    Def:1
    Pet: Def+1 [Lightning Resistance]+2 [Earth Resistance]+2 [Wind Resistance]+2 [Dark Resistance]+2
    Lv.20 BST/DRG/SMN/PUP
    (0)
    Last edited by KorPoni; 03-12-2014 at 04:52 PM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  3. #3
    Player KorPoni's Avatar
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    [Tier 3 Pieces:]

    These pieces are acquired by trading a tier 2 piece and a list of items to the npc "Suspicious Hume" in Pashhow Marshlands. Used to revamp pieces into their own elements.

    Belts:

    Warm Belt (Trade "Glowing Belt" and "Fire Tear".)
    [Waist] All Races
    DEF:3 [Fire Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Cool Belt (Trade "Glowing Belt" and "Ice Tear".)
    [Waist] All Races
    DEF:3 [Ice Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Airy Belt (Trade "Dim Belt" and "Wind Tear".)
    [Waist] All Races
    DEF:3 [Wind Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Gritty Belt (Trade "Dim Belt" and "Earth Tear".)
    [Waist] All Races
    DEF:3 [Earth Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Sparkly Belt (Trade "Dim Belt" and "Lightning Tear".)
    [Waist] All Races
    DEF:3 [Lightning Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Damp Belt (Trade "Glowing Belt" and "Water Tear".)
    [Waist] All Races
    DEF:3 [Water Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Bright Belt (Trade "Glowing Belt" and "Light Tear" to the npc.)
    [Waist] All Races
    DEF:3 [Light Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Umbral Belt (Trade "Dim Belt" and 2x "Dark Tear" to the npc.)
    [Waist] All Races
    DEF:3 [Dark Resistance]+10
    Lv.30 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN


    Sashes

    Warm Sash (Trade "Glowing Sash" and "Fire Tear".)
    [Waist] All Races
    [Fire Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Cool Sash (Trade "Glowing Sash" and "Ice Tear".)
    [Waist] All Races
    [Ice Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Airy Sash (Trade "Dim Sash" and "Wind Tear".)
    [Waist] All Races
    [Wind Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Gritty Sash (Trade "Dim Sash" and "Earth Tear".)
    [Waist] All Races
    [Earth Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Sparkly Sash (Trade "Dim Sash" and "Lightning Tear".)
    [Waist] All Races
    [Lightning Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Damp Sash (Trade "Glowing Sash" and "Water Tear".)
    [Waist] All Races
    [Water Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Bright Sash (Trade "Glowing Sash" and "Light Tear".)
    [Waist] All Races
    [Light Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Umbral Sash (Trade "Dim Sash" and "Dark Tear".)
    [Waist] All Races
    [Dark Resistance]+10
    Spell interruption rate -2%
    Lv.30 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO


    Chains

    Warm Chain (Trade "Glowing Chain" and "Fire Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Fire Resistance]+10
    Lv.30 BST/DRG/SMN/PUP

    Cool Chain (Trade "Glowing Chain" and "Ice Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Ice Resistance]+10
    Lv.30 BST/DRG/SMN/PUP

    Airy Chain (Trade "Dim Chain" and "Wind Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Wind Resistance]+10
    Lv.30 BST/DRG/SMN/PUP

    Gritty Chain (Trade "Dim Chain" and "Earth Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Earth Resistance]+10
    Lv.30 BST/DRG/SMN/PUP

    Sparkly Chain (Trade "Dim Chain" and "Lightning Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Lightning Resistance]+10
    Lv.30 BST/DRG/SMN/PUP

    Damp Chain (Trade "Glowing Chain" and "Water Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Water Resistance]+10
    Lv.30 BST/DRG/SMN/PUP

    Bright Chain (Trade "Glowing Chain" and "Light Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Light Resistance]+10
    Lv.30 BST/DRG/SMN/PUP

    Umbral Chain (Trade "Dim Chain" and "Dark Tear".)
    [Waist] All Races
    DEF:1
    Pet: Def+1 [Dark Resistance]+10
    Lv.30 BST/DRG/SMN/PUP


    [Tier 4 Pieces:]

    These pieces are just a stronger tier of an element, replacing elemental resistance with the attribute of that element.

    Belts:

    Hot Belt (Trade "Warm Belt" and "Fire Tear".)
    [Waist] All Races
    DEF:4 STR+5
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Cold Belt (Trade "Cool Belt" and "Ice Tear".)
    [Waist] All Races
    DEF:4 INT+5
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Flying Belt (Trade "Airy Belt" and "Wind Tear".)
    [Waist] All Races
    DEF:4 AGI+5
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Solid Belt (Trade "Gritty Belt" and "Earth Tear".)
    [Waist] All Races
    DEF:4 VIT+5
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Static Belt (Trade "Sparkly Belt" and "Lightning Tear".)
    [Waist] All Races
    DEF:4 DEX+5
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Soaked Belt (Trade "Damp Belt" and "Water Tear".)
    [Waist] All Races
    DEF:4 MND+5
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Shining Belt (Trade "Bright Belt" and "Light Tear".)
    [Waist] All Races
    DEF:4 CHR+5
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Abyssmal Belt (Trade "Umbral Belt" and "Dark Tear".)
    [Waist] All Races
    DEF:4 HP-5 MP+10
    Lv.40 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN


    Sashes:

    Hot Sash (Trade "Warm Sash" and "Fire Tear".)
    [Waist] All Races
    STR+5
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Cold Sash (Trade "Cool Sash" and "Ice Tear".)
    [Waist] All Races
    INT+5
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Flying Sash (Trade "Airy Sash" and "Wind Tear".)
    [Waist] All Races
    AGI+5
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Solid Sash (Trade "Gritty Sash" and "Earth Tear".)
    [Waist] All Races
    VIT+5
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Static Sash (Trade "Sparkly Sash" and "Lightning Tear".)
    [Waist] All Races
    DEX+5
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Soaked Sash (Trade "Damp Sash" and "Water Tear".)
    [Waist] All Races
    MND+5
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Shining Sash (Trade "Bright Sash" and "Light Tear".)
    [Waist] All Races
    CHR+5
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO

    Abyssmal Sash (Trade "Umbral Sash" and "Dark Tear".)
    [Waist] All Races
    HP-5 MP+10
    Spell interruption rate -3%
    Lv.40 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO


    Chains:

    Hot Chain (Trade "Warm Chain" and "Fire Tear".)
    [Waist] All Races
    DEF:2
    Pet: Def+1 STR+5
    Lv.40 BST/DRG/SMN/PUP

    Cold Chain (Trade "Cool Chain" and "Ice Tear".)
    [Waist] All Races
    DEF:2
    Pet: Def+1 INT+5
    Lv.40 BST/DRG/SMN/PUP

    Flying Chain (Trade "Airy Chain" and "Wind Tear".)
    [Waist] All Races
    DEF:2
    Pet: Def+1 AGI+5
    Lv.40 BST/DRG/SMN/PUP

    Solid Chain (Trade "Gritty Chain" and "Earth Tear".)
    [Waist] All Races
    DEF:2
    Pet: Def+1 VIT+5
    Lv.40 BST/DRG/SMN/PUP

    Static Chain (Trade "Sparkly Chain" and "Lightning Tear".)
    [Waist] All Races
    DEF:2
    Pet: Def+1 DEX+5
    Lv.40 BST/DRG/SMN/PUP

    Soaked Chain (Trade "Damp Chain" and "Water Tear".)
    [Waist] All Races
    DEF:2
    Pet: Def+1 MND+5
    Lv.40 BST/DRG/SMN/PUP

    Shining Chain (Trade "Bright Chain" and "Light Tear".)
    [Waist] All Races
    DEF:2 CHR+3
    Pet: Def+1 CHR+2
    Lv.40 BST/DRG/SMN/PUP

    Abyssmal Chain (Trade "Umbral Chain" and "Dark Tear".)
    [Waist] All Races
    DEF:2 HP-5 MP+5
    Pet: Def+1 MP+5
    Lv.40 BST/DRG/SMN/PUP


    [Tier 5 Pieces]
    These pieces are further divided by the player's preferences. You can focus on strengthening multiple different aspects of each element and equipment type. Pick carefully, for it will not divide any more after this phase.

    Ultimate Goal: Berserker's Belt

    Attacker's Belt (Trade "Hot Belt" and "Might Tear")
    [Waist] All Races
    DEF:4 Attack+3 STR+5
    "Double Attack"+1%
    Lv.50 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Attacker's Belt II (Trade "Attacker's Belt", "Might Tear", and "Fire Tear")
    [Waist] All Races
    DEF:4 Attack+4 STR+5
    "Double Attack"+1%
    Lv.60 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Attacker's Belt III (Trade "Attacker's Belt II", "Might Tear", and "Empowering Tear")
    [Waist] All Races
    DEF:5 Attack+5 STR+5
    "Double Attack"+1%
    Lv.70 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Attacker's Belt IV (Trade "Attacker's Belt III", "Might Tear", "Fire Tear", and "Empowering Tear")
    [Waist] All Races
    DEF:5 Attack+6 STR+5
    "Double Attack"+2%
    Lv.80 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Attacker's Belt V (Trade "Attacker's Belt IV", "Might Tear", and "Limit Breaking Tear")
    [Waist] All Races
    DEF:6 Attack+7 STR+5
    "Double Attack"+3%
    Lv.90 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Berserker's Belt (Trade "Attacker's Belt V", "Might Tear", and "Tear of Maximum Strength")
    [Waist] All Races
    DEF:7 Attack+10 STR+5
    "Double Attack"+5%
    Lv.99 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN


    Ultimate Goal: Raving Belt

    Striking Belt (Trade "Hot Belt" and "Mana Tear")
    [Waist] All Races
    DEF:4 Attack+3 STR+5
    Haste+1%
    Lv.50 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Striking Belt II (Trade "Striking Belt", "Mana Tear", and "Fire Tear")
    [Waist] All Races
    DEF:5 Attack+4 STR+5
    Haste+2%
    Lv.60 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Striking Belt III (Trade "Striking Belt II", "Mana Tear", and "Empowering Tear")
    [Waist] All Races
    DEF:5 Attack+5 STR+5
    Haste+3%
    Lv.70 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Striking Belt IV (Trade "Striking Belt III", "Mana Tear", "Fire Tear", and "Empowering Tear")
    [Waist] All Races
    DEF:6 Attack+6 STR+5
    Haste+4%
    Lv.80 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Striking Belt V (Trade "Striking Belt IV", "Mana Tear", and "Limit Breaking Tear")
    [Waist] All Races
    DEF:6 Attack+7 STR+5
    Haste+5%
    Lv.90 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Raving Belt (Trade "Striking Belt V", "Mana Tear", and "Tear of Unbridled Knowledge")
    [Waist] All Races
    DEF:7 Attack+8 STR+5
    Haste+6%
    Lv.99 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN


    Ultimate Goal: Malicious Belt

    *All pieces in this group: Proc rate 5% if monster is above your level, 10% if equal or less, or 15% if half or lower.
    Damaging Belt (Trade "Hot Belt" and "Soul Tear")
    [Waist] All Races
    DEF:4 Attack+3 STR+5
    Additional effect when attacked: Attack -1 to attacker.
    Lv.50 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Damaging Belt II (Trade "Damaging Belt", "Soul Tear", and "Fire Tear")
    [Waist] All Races
    DEF:5 Attack+4 STR+5
    Additional effect when attacked: Attack -1 to attacker.
    Lv.60 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Damaging Belt III (Trade "Damaging Belt II", "Soul Tear", and "Empowering Tear")
    [Waist] All Races
    DEF:5 Attack+5 STR+5
    Additonal effect when attacked: Attack -2 to attacker.
    Lv.70 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Damaging Belt IV (Trade "Damaging Belt III", "Soul Tear", "Fire Tear", and "Empowering Tear")
    [Waist] All Races
    DEF:6 Attack+6 STR+5
    Additional effect when attacked: Attack -2 to attacker.
    Lv.80 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Damaging Belt V (Trade "Damaging Belt IV", "Soul Tear", and "Limit Breaking Tear")
    [Waist] All Races
    DEF:6 Attack+7 STR+5
    Additional effect when attacked: Attack -3 to attacker.
    Lv.90 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN

    Malicious Belt (Trade "Damaging Belt V", "Soul Tear", and "Tear of Unmovable Will")
    [Waist] All Races
    DEF:7 Attack+8 STR+5
    Additional effect when attacked: Attack -5 to attacker.
    Lv.99 WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC/RUN
    (0)
    Last edited by KorPoni; 03-13-2014 at 06:53 AM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  4. #4
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    One of the things we need are rewards from Monstrosity that are at least half decent. These items are going to have to be MUCH stronger than the ones you're suggesting.
    (1)

  5. #5
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Gotta get to tier 10, working on it time to time. Tier 10 is lvl 99 pieces.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  6. #6
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    I see. Carry on then.
    (0)

  7. #7
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I'd like to say I recommend editing your main post and just adding Spoiler tags to separate each tier of equipment, otherwise you're going to end up with a thread with 12 posts, and 11 of them being yours... and the thread is then going to be ignored to the annals of time.

    akakeepitshortotherwisethegeneralmassesgetbored.
    (2)

  8. #8
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by KorPoni View Post
    Gotta get to tier 10, working on it time to time. Tier 10 is lvl 99 pieces.
    Except that's way too much infamy if you had to build it up like that with 10 tiers of separate items retraded over and over... sounds horrible...
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #9
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Quote Originally Posted by Olor View Post
    Except that's way too much infamy if you had to build it up like that with 10 tiers of separate items retraded over and over... sounds horrible...
    Yeah, 10 tiers and I was designing with the idea it takes time and effort. I could drop the costs, but infamy is actually still pretty easy to build up either way.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  10. #10
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Given just how horrible the current items are I somehow doubt SE ever plans on them being good. I mean the sure effort to make a 99 torque and full augment is probably higher than 119 a relic now for something that I probably wouldn't have worn even at 75
    (0)

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