Originally Posted by
AppropriateName5786
When it comes to GEO, 2 buffs is simply not enough, at least not in their current state. I'm not sure why everyone is so against GEO getting 4 spells, because at the moment it is undeniably the ultimate afk job. It has virtually 0 depth; cap skills, stack magic acc, get some refresh gear, and even in AF1 you are 95% as good as the best geared GEO. Delve for many NA groups makes use of 2 GEOs, because 4 spells is what it takes for them to be worth using. This is all the more apparent in non-alliance content, where there is no combination of geo buff/debuffs that would make anyone think twice about using it. A BRD with no special instruments can still give 7 songs minimum; 2 marches, 2 ballads, elegy, nocturne, requiem. A BRD with 90 Daurdabla contributes 11 songs with Clarion Call. Cor can give 4 rolls, 2 caster and 2 DD.
Even with just the current spells (i.e. no imaginary Geo-haste), 3 slots would let you give enough buffs to be somewhat worthwhile. Indi-Fury + Indi-Precision + Geo-Torpor, as a coarse example, would make you comparable to a BRD giving 2 Madrigals and a Minuet. In its current state, GEO is a bore to play and simply a necessary evil in alliance content.
On a side note, it's rather funny that RDM isn't even mentioned in your post. It's so weak and unwanted that it's not even a support job in the minds of most players.