Originally Posted by
sweetidealism
While that's a good solution too, I'm personally not satisfied with it. I think PUP would be less fun and less versatile if you eliminate its micromanagement aspect. The whole point of having a customizable pet with fluid AI influenced by your actions is to be able to match it to the situation as it changes. Letting maneuvers last for five minutes is perfectly fine when you're not having to react to changes in the flow of battle, but when circumstances inevitably do indeed change, you'll find yourself having to use new maneuvers anyway, which will still penalize you with JA delay. It would also severely decrease the worth of attachments like Flame Holder and Ice Maker, which are currently staples for their respective set-ups.
I think adding a haste effect to maneuvers is a far better solution. With a haste effect, we can make up for the time lost, while still maintaining our versatility.