Originally Posted by
Peepiopi
Feary, you have the strangest idea of class balance that I've ever seen lol. I honestly think you're being sarcastic at this point. Let's say your right though. What you're implying is that SE's goal is to create new game content and boss encounters where only a few classes are viable at endgame at a time, while the rest should be happy with being relegated to minor roles soloing older content, because that's their "niche". The perspective of the player base doesn't matter, because picking the "right" job for endgame is all part of the strategy.
If that's truly the case, then you basically mean that SE is content with alienating the rest of the players who's favorite jobs are now excluded from being able to participate in endgame content, since it's not their "niche".
I really find that hard to believe, because if that were truly the case, then why do you think they bothered releasing ilvl119 gear for all the jobs? I mean, since only about 6 or 7 of them are going to really need them in the end.
Your idea of class balance is basically the formula for what makes an mmo lose subscribers. Stick to the original class concept regardless of it works in your latest game content or not. Hey you might be content with that, but a bunch of other people aren't, and I'm sure that SE isn't content with watching their game continue to shrink. That's why we're leaving this feedback or.. "whining" as you like to put it, because more than any other time in the past, I get the feeling that this development team is more focused on moving forward with the game and finding success with FFXI again, rather than watching it go down like a sinking ship.