Originally Posted by
Selindrile
Rdm: Caps Curecast in 2 peices.
Sch: Caps Curecast with only fastcast peices they'd use anyway.
Whm: Caps Curecast because it's one of their most important functions anyway
Blm and Brd and Geo may or may not cap curecast, some do, some don't.
I was mainly pointing out that others, many of them, cap out on cure cast time just like Run, Run is not really exceptional in this way.
Cure3: Same function as Cure4, /Whm also offers this and if you need -na spells as well or to support others, this is the better choice.
Cure4: Same as above.
MaB: Not a huge effect on lunge which is not a huge portion of your damage.
Convert: This is one of the good parts of the sub, it just doesn't outweigh the things others offer.
Fastcast: Irellevant/Useless, you cap in 2 easy to get peices and 1 you want to get anyway without it.
Sneak/Invisible: /Nin, /Dnc, Whm offer sneak and invisible.
Haste: Whm offers Haste also, Blu Refueling, and Sam Hasso with a JA haste component.
Raise: Not relevant when you're talking about soloing, and when you're not, /Whm also covers this and allows you to Barspell AoE and -na spells, most notably stona.
If you think curing with MP is more efficient and safer on most mobs than shadows or even cocoon often enough, you are seriously misinformed, generally anything that Shadows are not terribly useful on, you're better off subbing /Blu or /Dnc for the stun on a low timer to stun aoe spells. I'll give you that Seigan/Third eye isn't terribly efficient but that's again, mostly an offensive sub with a defensive option.
I'm not saying there are no situations I'd recommend /Rdm, I'm simply saying they're few and far between.