Originally Posted by
FaeQueenCory
From my experience with RUN... which is a lot.
/rdm is by far "the best," in my opinion.
+15% FC makes you not only have a 2s SS cast, but always have that recast of it ready whenever it might drop.
+15% haste from... haste. >_> is invaluable.
Cure4 is also a godsend... and cure3 too, but I've found that cure4 + Vivacious Pule is more than enough... namely cause VP is a cure3 on a 90s timer... and the goal of RUN, like all tanks, is to mitigate damage... not just heal through it. That being said, it never hurts to have it though.
/nin on the other hand.... is also really good. Not my personal taste.... but it's always a good sub.... and it won't horribly gimp you beyond reason turning you into a joke that dies in 2s cause you can never put SS back up like /sam.
It gives you..... Utsusemi.
That's pretty much it.
Though I guess you can maybe fool around with the ni spells... to... increase your swipe and lunge damage?
I dunno.
As I said it's not my thing. I prefer hard tanking (ala PLD) to blink tanking (ala nin) and going /nin changes your setup from a hard tank (as their intent with RUN is... at least that's what they say) to a blink tanker.
But it costs you ninja tools... and.... I just don't want to deal with that lol
(Though I guess it helps you when you need a requiescater... and you dual wield swords... but... that's such a limited time for RUN... stick to the GSs...)
/dnc sounds good... on paper, buuuut:
Your sambas don't work, so no haste... Cause of runes.
Anything /dnc gives... RUN already has... except dual wield... which... is only useful for RUN when you need to DW swords for Requiescat... so... not that terribly useful.
And the extra heals are just not efficient... because unlike PLD, RUN uses damage to maintain enmity. And they will cut down on your damage, and thus your tanking ability.
/sam.... is just the worst.
There are no argument for it.
It SO severely gimps RUN.... that it's soul-crushingly sad.
Hasso and seigan sound like they'd be really helpful.... on paper... but that +50% cast time and +50% recast time... just kills RUN.
RUN lives off of it's enhancing magic... and without it... it dies.
I once had a LSmate tell me "eh, I have inspiration merited, so that negates it."
Except it doesn't.
Sure, you go back to +/-0% casting time.... but with the FC from 5/5 inspiration... you still have +25% recast from Hasso and Seigan... which means your SS/phalanx probably won't not be there for you when you need it...
And unless you feel like disengaging Hasso and Seigan EVERY time you need to cast a spell (which is a LOT of the time)....
Basically: It's not worth it... it gimps the job, and trying to make it work is just gonna make you go crazy.
/whm is good for solos cause it gives you -nas... and haste.
But the best two /jobs, IMO, are RDM and NIN.
And it really just depends on your personal taste which one you choose. (Though I personally feel that RDM is better... if only for haste.)
And as for MP being a "problem"... It's not.
At least not when you wear the RF1 body.
And that's why the RF2 body, IMO, is 1 step forward... but 13 steps back.
Sure it has -6DT (though PLD gets -8 and -9.... and SE wants PLD and RUN to be interchangeable? They gonna need some more... equality for that to ever happen.), but it costs you 2mp auto-refresh.
And I've seen it time and time again, the RUNs that don't use the RF1 body, hemorrhage their MP as bad as a WHM who doesn't use their AF3+2 legs in endgame.
To compare, let us look at PLD. To which you might say "they don't need any refresh on their gear to work!" and you are right... because they have the auto-refresh trait and a merit ability that basically can let them go from 0 to full MP with one use.
The current state of RUN is that of a PLD before lv35: MP everywhere, but not in you.
That is, unless you use the RF1 body.
Which is a shame... because I was really hoping that the RF2 body was gonna be useable... but it's not... no more so than Thaumas Coat is anyways...
RUN needs it's MP, even with keeping refresh on you 100% of the time... that 2 extra MP REALLY make a difference.
And without that auto-refresh effect... RUN's useability is... very low.
So either SE can give RUN the auto-refresh trait (not gonna happen), or they can be sure to put -DT AND refresh on the fake-empy body.
(and does anyone else find that regen+2 on the fake-relic body so insulting? Cause it's not like RUN doesn't have auto-regen+15000000 from the JT... I really hope that that was some sort of clerical error and it should have been refresh+2... but they'll never change it... maybe the 119 will spawn in refresh +1... 1MP/tic refresh should be enough to make RUN stop hemorrhaging MP... but, obviously, 2 would be better.)