how is the issue that "SE isn't doing enough to keep all the jobs playable" when according to you, EVERY job is unplayable?
maybe the issue here isn't the jobs man... i mean you are at the very LEAST, blatently misinformed.
corsair: gear issues for rolls? you need literally 6 items to function as a corsair: gun, bullet, trump cards, luzaf ring, relic hat, emp hands. the rest of the slots could be empty and it wouldn't matter so long as you actually played competently. i've beaten delve with that corsair in my pt. i've beaten VD AA with that corsair in my pt. MOST of the players i know HAVE that corsair because it's just THAT easy.
paladin: admittedly aegis and ochain are greatly favored, but to give an example: i have personally tanked VD AAMR without an aegis. right on through cloudsplitter. without dieing. any paladin running an aegis against cloudsplitter must be able to survive rampage without his ochain, because once MR starts cloudsplitter, she doesn't EXCLUSIVELY use cloudsplitter. therefore, you can survive cloudsplitter without aegis, and you can survive rampage without ochain. if you and your party are on their game, it should be completely doable without a relic/emp shield, and that's one of the meanest examples i can think of. (and again, ochain/aegis are not HARD. any idiot can walk into abyssea/dynamis and come out with souls/currency. now whether he's willing to do it a few hundred times is another matter entirely)
beastmaster: prints money for any aware player. farm dynamis, make bank. it is sub-par in a party situation, but it's beastmaster. it's always been the solo job. poor BST, i didn't see any warriors soloing literally everything in abyssea back at the 90 cap?
BLM: magic damage is better than it has ever been. it still has the issues of not benefiting from haste and eventually running out. but to say it's been NERFED lately? that is just factually incorrect.
SMN and PUP: wow, unique jobs require unique gear. also, there's probably about 10-20 SMN mythics in existence, ever. and probably only 1-2 on carbuncle. how did this become your idea of the required standard?
blu: again, magic wasn't nerfed, but magic damage hasn't been blu's focus for a long time now. you bring blu because you need requiescat. the spells are just utility gravy. if you're gearing your blu for all out nuking, you're generally just wrong. and it's been that way since at LEAST abyssea. not at all "so frequent trying to plan out a long term gear set is impossible."
ninja: is situational at best in current endgame, but creative people who actually want to make the job work have found ways to make it work, AAGK for example is very shadow-able. not to mention that it just about runs lower tier content.
RNG: recycle exists, and the best ammos come from plasm anyway. if you don't wanna play ranger then don't play ranger, i don't. but the cost of ammo is a non-factor.
every other melee DPS job: one of them is best now. but a year ago a different one of them was best. and 6 months before that that other one was best. and so on into the entire history of FFXI. i can't wait until DRG is the best DD again, it's been the longest since it's last turn.
white mage: same as cor, fairly easy to gear. nobody resists or evades a cure. emp +2 legs, emp +2 body, skirmish gear and even a ToTM stave to cap cure potency. then start picking up fast cast or cure casting time.
SCH, RDM and GEO: this simply comes off as petty "anyone trying harder than me must be cheating" i've been swapping gear since the dunes, on my playstation 2. other players have been not swapping gear for just as long regardless of what system they're on. if they don't care enough to try, that's their problem. it is true RDM needs a lot of gear, but it comes with the territory. the job that tries to be 3 other jobs needs lots of gear. if you didn't see that coming whose fault is it really?
sorry man, but making such outlandish statements with the expectation of the game being changed to fix what you PERCEIVE to be wrong with it, when your perception is so demonstrably flawed, would be dangerous if nobody spoke up against it. silence could imply consent.
this post got really long and really messy but i hope it helps, i really do. you seem stuck man. like you've given up trying and now you want it to be the games fault. with any luck this will put the games "requirements" in perspective.
to be fair here i understand that most players will attempt to bring the best, but that is hardly their fault when they can get it.
and you can hardly fault SE when the players who cannot get the best, can simply turn down the difficulty of the game.
do some skirmish, do some dynamis, pick up those key emp pieces or sets, get some bayld and some sparks, tag along on some wildskeepers, do some less than VD AAs, sit down one night and write up some macros, then organize them and practice them so you can go through them quickly. none of that stuff is hard, anybody CAN do it, you just have to want to.
and if you really don't want to, what DO you want to do? cuz it sounds like you just wanna leapfrog to the hardest endgame stuff as though you were somehow OWED an invite?
and before you say it, NONE of that was me trolling. don't stick your fingers in your ears and yell troll just because someone disagrees with you. it doesn't make you right, it just makes you alone.