People would just want these jobs as full jobs. I think this game has enough balance issues with main jobs before adding new ones that are sub only. Balance PUP, BLU, SMN, BLM, RUN, THF, other melee that isn't MNK, jobs that people don't want in end game content. I like BLU and SAM, those are the two jobs I have geared the most, but in Ark Angels, people don't want those jobs, they want a group composition of PLD, RNG x2, COR, WHM, BRD or something similar like that. BLM can't get an invite because AA resist magic so much (like most mobs), and most melee can't get invites because you have to sub /NIN to even have a chance of not getting killed, OR you just have a RNG who can stay out of guaranteed death AoE range. We don't need more jobs when the ones we have now are so imbalanced. I'd say we'd actually have TOO many jobs to keep balanced by the dev team, since most of them are not being used in end game stuff.