Originally Posted by
Stompa
The reason a lot of people look back fondly on the "old days" is because the game was a lot harder back then and this difficulty forced people to team-up with complete strangers, and stay in parties for hours and hours. This led to you getting to know new people all the time, and talking with them at length. This created a sense of global community, you might be XPing etc. with people from allover the world. The only exception back in the old days was Bst, which you could solo on, but all other jobs required you to engage in teamwork. Regardless of how we feel about some of nightmare LFP times (ten hours flag up in dunes anyone?) the truth is that the rigid and challenging nature of the old game forced people to develop comradeship in adversity, and this led to lasting friendships and a server community. This existed until 2010 May~ when Aby arrived, things changed very fast after that, with FC's and Dom Ops. Trust NPC "army-of-one" options with a player and a train of NPCs running after him, is the coup-de-grace on the old game, the killshot. I see lots of people competing for crabs and flys and stuff, with their private Trust armies lol, when pre-Trust we could have just teamed up and not competed for the available sparks mobs. I haven't even unlocked any Trusts and don't want to, because I have my fellowship NPC from seven years ago and he rocks. But anyway I never use my NPC for farming sparks because I am always ready to team up with other players so we don't compete for the same handful of sparks mobs.
Re; the "time warp" idea in the OP, it would not work today. Most new FFXI players have got used to the casual and easymode nature of post-2010 FFXI, and would be horrified if they saw how the game was back in say 2006. And as mentioned above, the old game was teamwork because there was no alternative way to overcome obstacles, whereas now you can't even get people to drop their Trusts for ten minutes to farm some sparks in party. I'm not really saying the game is better or worse now (lets not go there), but it is a completely different game, the polar opposite, and most new players would hate the sort of rigid stratified heirarchy that the old game consisted of.