Originally Posted by
Demonjustin
It takes 500 Qilins at 18 people a run to produce 1500 plates on average.
The average drop rate is 1 in 20 kills drops a Pouch, this means 6 kills with 18 people you have 108 chances, thats 5.4 Pouches a run. Each Pouch is roughly 9 Plates on average, 5.4*9=48.6, 48.6 Plates per run with 18 people, 1500/48.6=30.8 runs on average to get an Empyrean 95. 30.86 runs means 185.1 kills. Now if we assume you take 2 minutes to kill each one and cap lights, as well as another 1 minute to trade cells and pop, then lastly assume that it takes you 12 minutes to restone, that is 30 minutes a run, which means so long as you lose no one in your party you need 15 hours of straight farming Qilin to obtain 1500 Plates.
So, assuming you have a full Alliance of people, and do a full 6 kills/restone in exactly 30 minutes, and then on top of that never have to shout for extras, all plates go to 1 person, and you fall directly in the center of the average, you will get an Empyrean upgraded every 15 hours.
If you have only 6 people in the party to do Qilin its around 500 kills which is a much more realistic party size to expect. In either case, its absurd, making content based off the community working together as you explained Feary is the best way to make it fail, I mean look at Campaign, Reives, and any other content that has been based off that kind of design philosophy. Unless a player has something to directly gain from something they often times will not do it, even if you can sell it, it doesn't always mean people will do it and thus it kills off the event.