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  1. #1
    Player pim-ptarutaru's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    51
    Character
    Pimptarutaru
    World
    Odin
    Main Class
    RNG Lv 99

    Heavy Metal Plates.... SE help us out please!

    I'm not asking for you guys to drop it down from 1500 (IMO i think thats pretty high but w/e) I'm just saying there should be more ways to get these. Maybe add pouches to AA fights, or have VW have a little higher on Drop rates, or make a new battle field that can drop them. A lot more ppl would love to actually get a empyrean to 119 >.< Not many people do VW these days maybe you can do a V2 119 VW? anyways thats just my opinion. Some feed back from the devs to see if there gonna do anything about it would be nice please
    (7)

  2. #2
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,640
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Changing Morta (and NMs of that level) from single HMP drop to HMP pouch would go a long way.
    (10)

  3. #3
    Player pim-ptarutaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    51
    Character
    Pimptarutaru
    World
    Odin
    Main Class
    RNG Lv 99
    agreed something like that could work
    (1)

  4. #4
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by detlef View Post
    Changing Morta (and NMs of that level) from single HMP drop to HMP pouch would go a long way.
    Quote Originally Posted by pim-ptarutaru View Post
    I'm not asking for you guys to drop it down from 1500(IMO i think thats pretty high but w/e) I'm just saying there should be more ways to get these. Maybe add pouches to AA fights, or have VW have a little higher on Drop rates, or make a new battle field that can drop them. A lot more ppl would love to actually get a empyrean to 119 >.< Not many people do VW these days maybe you can do a V2 119 VW? anyways thats just my opinion. Some feed back from the devs to see if there gonna do anything about it would be nice please


    or revamp/reforge ogier/athoes/rubeus drops along with strength of the respective nms. we dont need a new set of NMs. Although it would be nice to have new path(s) for soa or new tiers to starting nations.


    p.s.
    the playerbase also need to remember that s.e is trying to change the norm of content to 6 man or less with option to do an alliance fight when applicable. i.e trust, monstrosity is solo, lol6man delve and *cnm/AAs battlefields with tiers of diffculty for 6 man.

    they also just gave us the ability to weakened vwnms at a lowered cost with 20k void clusters. basically saying hey if you want this stuff from this content, you need to get up, get 6 ppl together and go do it. or you have the option to do it 18man.

    it also gives them a reason not server merge, because of low populations they rather just make everything 6 man or solo and on occasion epic alliance battle. rather than have ppl complain about not filling an alliance.

    remember the proof is in the pudding.
    (1)
    Last edited by Feary; 02-10-2014 at 10:50 PM.

  5. #5
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Character
    Kanikou
    World
    Asura
    Main Class
    COR Lv 92
    Quote Originally Posted by detlef View Post
    Changing Morta (and NMs of that level) from single HMP drop to HMP pouch would go a long way.
    Reducing the absurd amount is the true solution.
    (5)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  6. #6
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    no its not the solution. requiring less work means decreased value and quicker completion = less playing time = less money = no more profit = we play new game.

    infact with so little engaging content that is more focused on the gear and not about the story or quality of diffucult. lowering or eliminating the only hurdle that gives accomplishment will destroy the integrity and value of the game.

    its not we have anything else to focus on. play another job? on the same nm we already defeated 150 times?
    (0)

  7. #7
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    playerbase also doesnt want to realize that. S.E doesnt care about what you get indiviually. VW is the prime example of that. like it was saif many times. if you arent getting dropps you want its because of bad luck. VW works on the a random number generator that has average drop rate per kill. this is what happens when s.e got complains about hnm drops and dynamis pools. they took the playerbase and instead of random good drops they made currencies to be trade for desired upgrades. which translated to eliminating 3 day dynamis ( because 1 day dynamis will produce too much currency it was changed to proc dynamis. which leaves it in the hands of playerbase getting 0-500 coins a run. vs 500-1500 a run. as for voidwatch, they arent going to change it because you think its broken, because its actually not. at the time of its development it was actually very nicely done and manage. the problem is no feels the need to do it on a large scale anymore. all that needs to be done is interest needs to be restored. not lowering the requirement. highering the supply is better than lowering the demand because it will simulate productive which will give more jobs to hmp economy. anyways here is why its not techinically broken.

    1 kill of qilin = 0-3 hmp pouches randomly created and distrubuted to 3 players in alliance. = 9-45 hmps in the market.
    6 kills of qiling = 0-18 HMPs = 0-810 hmps in market.

    ok so 18 is crazy right? just for arguement of "lol vw doesnt put out like that". so lets say 6 kills x 18 chances = 6 hmp pouches = 90 HMPs a run pushed in the market/server.

    so if you the server did a x6 run hmm 5 times day? killing any of the 3 hmp pouches NMs then it would be 400 HNMP a day and 2 Emps finished a week.

    so if any player wanted to put the effort in they would be able to do this trial and rift cinders in less then the time it takes the make a relic.
    (1)

  8. #8
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    577
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Have them drop in campaigns.
    (6)

  9. #9
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    It takes 500 Qilins at 18 people a run to produce 1500 plates on average.

    The average drop rate is 1 in 20 kills drops a Pouch, this means 6 kills with 18 people you have 108 chances, thats 5.4 Pouches a run. Each Pouch is roughly 9 Plates on average, 5.4*9=48.6, 48.6 Plates per run with 18 people, 1500/48.6=30.8 runs on average to get an Empyrean 95. 30.86 runs means 185.1 kills. Now if we assume you take 2 minutes to kill each one and cap lights, as well as another 1 minute to trade cells and pop, then lastly assume that it takes you 12 minutes to restone, that is 30 minutes a run, which means so long as you lose no one in your party you need 15 hours of straight farming Qilin to obtain 1500 Plates.

    So, assuming you have a full Alliance of people, and do a full 6 kills/restone in exactly 30 minutes, and then on top of that never have to shout for extras, all plates go to 1 person, and you fall directly in the center of the average, you will get an Empyrean upgraded every 15 hours.

    If you have only 6 people in the party to do Qilin its around 500 kills which is a much more realistic party size to expect. In either case, its absurd, making content based off the community working together as you explained Feary is the best way to make it fail, I mean look at Campaign, Reives, and any other content that has been based off that kind of design philosophy. Unless a player has something to directly gain from something they often times will not do it, even if you can sell it, it doesn't always mean people will do it and thus it kills off the event.
    (1)

  10. #10
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Demonjustin View Post
    It takes 500 Qilins at 18 people a run to produce 1500 plates on average.

    The average drop rate is 1 in 20 kills drops a Pouch, this means 6 kills with 18 people you have 108 chances, thats 5.4 Pouches a run. Each Pouch is roughly 9 Plates on average, 5.4*9=48.6, 48.6 Plates per run with 18 people, 1500/48.6=30.8 runs on average to get an Empyrean 95. 30.86 runs means 185.1 kills. Now if we assume you take 2 minutes to kill each one and cap lights, as well as another 1 minute to trade cells and pop, then lastly assume that it takes you 12 minutes to restone, that is 30 minutes a run, which means so long as you lose no one in your party you need 15 hours of straight farming Qilin to obtain 1500 Plates.

    So, assuming you have a full Alliance of people, and do a full 6 kills/restone in exactly 30 minutes, and then on top of that never have to shout for extras, all plates go to 1 person, and you fall directly in the center of the average, you will get an Empyrean upgraded every 15 hours.

    If you have only 6 people in the party to do Qilin its around 500 kills which is a much more realistic party size to expect. In either case, its absurd, making content based off the community working together as you explained Feary is the best way to make it fail, I mean look at Campaign, Reives, and any other content that has been based off that kind of design philosophy. Unless a player has something to directly gain from something they often times will not do it, even if you can sell it, it doesn't always mean people will do it and thus it kills off the event.

    ffxidb drop rates are an inaccurate, especially for VW. either way there is no point in talking about it.

    You cannot compare Campaign, reives, wkr, and content based of that design because its not design to be necessary for empys.

    campaign effects access to battlefields with currently useless gear. even in its heyday it was not popular as other content. it was most something do when you logged on between a class or dinner. to recap youre exp. even if it were revamped it would not trump a top tier weapon.

    col reives can be soloed. have drops that are meh. even when it was released. it forced ppl to play together. which tbh isnt a bad thing.
    player needs some accountability and exposure to decent game mechanics.

    and wkr has meh gear and between RoE and library quests you will get what you need from them.

    Empys/relic/mythic are own thier own level and is the content worth investing into. so have this design aspect is what will keep ppl playing. the content is more important than the drops/rewards.

    i mean come on im crazy for expecting ppl to play together in an mmo?

    Community is what this game was all about. people comlain all the time about the lost of that and how ppl treat each other but dont want to be accountable for thier own actions.

    for you or anyone to justfy,
    Unless a player has something to directly gain from something they often times will not do it, even if you can sell it, it doesn't always mean people will do it and thus it kills off the event.
    this is why the game is dying and changing for the worst. i mean seriously play the game and maybe you will accomplish something stop whing to s.e to hand you everything. this game about the the journey with the community, experience it.
    (0)
    Last edited by Feary; 02-11-2014 at 05:56 AM.

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