Originally Posted by
Crevox
The question becomes: why do people play an MMORPG? For what reason would someone pick up FFXI?
I can guarantee you that the majority of people do not go MMORPG hunting for a good story (and thus, do not enjoy sitting there doing missions all day). The story is a nice thing to have, but people do not find FFXI and go "wow, this game looks like it has a good story, I'm gonna try this MMORPG." People play for a variety of reasons, the biggest probably is to play with friends.
Personally, I play them for the gameplay. The combat. The leveling. The character growth. All of that, put in a multiplayer setting against enemies, and you can have a fun time. That's not to say I don't enjoy the story though; I do. However, I more so enjoy playing with my friends and other people as a player of a massively multiplayer online role playing game. This game actually does a great job of all of this, however, it's starting to make it much harder for you to feel it and get there, mostly due to all the requirements.
For someone like me, I do not enjoy doing nonstop fetch quests; especially when they hold absolutely no difficulty, and they take an extraordinary amount of time, often for no real reason. It is a large time dump. Chains of Promathia was a major offender here. The majority of the quests involve absolutely no combat, and when they do involve combat, it lasts for about 10 seconds and then it's back to running somewhere again. Yes, that's because it's easy now, but either way, it's still boring, especially alone. At some point, I would've loved to go and do it just to see the story, yeah, sure. The problem is that I don't have a choice. I have to do all of this stuff (Zilart, Promathia, Aht Urhgan) for various reasons just to be able to do the content everyone else is doing. And NONE of those 3 things involve me playing with friends or anyone else. Going through Promathia with a friend is not an interesting experience; it's just you both doing it at the same time, no different than you both playing the same single player game across the room from each other.
Why does a "rush to end game" exist? Because I want to play with people. I want to party up, and fight powerful foes, and reap rewards for it. I want to work together with my friends and other people to secure a victory. I want to work towards the same goals as them, and by working together, achieve it. If you look at the things I've done in the past month, that never happened. The closest thing you could say was an EXP party, which I did enjoy. Leveling up was fun. And, you know, with it being the thing you do in MMORPGs, that fits just fine. Being forced to go and do years of old content (which the majority of it is just travel and following some guide telling you where to go) is not fun. It's a chore. Not just a chore, a time-gated chore (you can't keep doing this, gotta wait for Japanese midnight). On an off-topic note, this is pretty much my biggest problem with my Mythic weapon being the best weapon in the game for SMN: the best weapon in the game is achieved solo by grinding for months through time gated content.
So, what did I do in order to reach that scenario? To able to party up with people and play with them? I did what I had to. I researched a lot on what I had to do. I did all the long, arduous requirements. I went around the world and finished all the sidequests I needed to do. I gathered gear from tons of old content, solo, in order to get my character in tip-top shape. I went to obscure locales for items that serve absolutely no relevance to my friends. They certainly have no reason to take that journey with me; they get nothing out of it, and I don't need help with it, it just takes time. And now, finally, after a month, I feel that I am in a state (not an optimal state, but good enough) that I am ready to present myself and fight alongside others. However, I still have not finished Zilart (so I cannot do AA) and I have to work on 20+ days of coalition in order to do Wildskeeper Reives. Beyond that, it's difficult to find a party for anything, let alone a party that will accept me for what I am. Even IF I could find a party, there's still no guarantee I even know what I should even be partying for, especially with all the acronyms used in game.
Then, of course, there's that aura of uncertainty. After this month of playing, what do you think my experience level (not actual character exp, I'm referring to the concept) with partying is? How often did I party up with others and practice playing my class (hint: it's very minimal)? Am I really ready to fight something that's going to be challenging? What do people expect of me? Am I going to screw it up? Am I geared enough? Do I know the mechanics of the encounter, is there something I need to know? Are they going to even accept me if I tell them it's my first time? There is a LOT to understand when it comes to doing these things; and people are not going to assume you don't know, or ask if you don't. They often times just won't tolerate you if you don't.
And that's the other thing: nothing is really explained in this game. I don't think people on this forum understand what it's like to not know anything about the game. In order to learn, someone has to teach you, or you have to read and try to understand the guides online (note: this will take hours due to the amount you have to try to grasp); and even then, they don't teach you everything, especially when it comes to common community ideals and how they do things. Getting into my first Abyssea party was actually difficult. I had no idea what I was doing; what are lights? What is cruor? Where do I go? Should I use this traverser stone thing? What if I screw up and run out of time? Am I going to get more time? I asked multiple party leaders to invite me, telling them it's my first time, and they ignored me. They can't be bothered to explain how it all works, and that was only after I somehow figured out that I should go to the Abyssea in La Theine, and learned that this "Abyssea" thing was actually a good place to EXP after 75. There's no set path of progression in this game, and even now, I am left confused often on what to do. Where should I go next? What should I be doing? These are common questions asked nonstop of new players. What the heck is a Chains of Promathia? Should I bother doing those missions? What will I get out of it? Naturally, often times, they have no one to answer these questions; the game certainly doesn't tell you. The game doesn't even tell you that "this NPC will start the Chains of Promathia story line" so you don't even know what you would be getting yourself into if you listened and did what he wants you to do (see my complaint about the random cutscenes a new player gets for zoning into Jeuno). So what do they do? They go and level up. Leveling up is the clearest, most obvious goal. Apparently, however, this somehow gets classified as "rushing to end game", I guess.
Review all of the above, again, and consider why new players don't stick with the game. Also remember that the community could easily help the situation, however, they're doing the exact opposite, and making things worse.
So now, I began my journey into Adoulin, once again asking these same questions. What is skirmish? Why should I do it? Where are the missions? How many of these coalition assignments should I do? What is bayld for? What's a reive? What should I be doing out here? Why are people fighting the random mobs, is it for exp? Are there quests I should be doing somewhere from some random NPC? What are these weird items I'm getting? Yes, once again: none of it is explained in game. I was able to answer some of those questions by looking at the wikis and stuff, but others, I still have no idea.
Finally, please do stop assuming things of me and everyone else. Not everyone comes into this game expecting "WoW" or to get everything instantly. You need to look at it from a different angle for once.