ごめん なさい, 私 の 日本語 が 上手 じゃない。 日本語に翻訳してください。(http://translate.google.com/m/translate)
-Strobe II (More enmity and lowers provoke recast time with additional maneuvers)
-Reactive Shield II (Spikes that give enmity and decrease hate loss when taking damage)
-Flashbulb II (Flash that greatly reduces accuracy and evasion and gives a lot of enmity)
-Tactical Processor II OR Scanner II (Automatons use weapon skills more wisely (based on HP, Accuracy, and resistances) regardless of maneuvers active, i.e. Strongest damage dealing weapon skill, unless HP<75% then it prioritizes "Cannibal Blade" & "Magic Mortar")
-Shock Absorber II (Grants "Phalanx" effect)
- Eraser II (Grants "Divine Caress" effect to status effects erased for a number of times based on number of maneuvers erased)
- Scherzen II (Reduces the damage of anything that deals over 50% of the Automaton's HP)
-Damage Gauge II (Automaton prioritizes curing, decrease cure cast/recast times and *cures based on missing HP and cure potency effects*)
-Optic Fiber II (Activates all attachments but decreases their effect (3 light maneuvers = 2 of fire/wind/water/earth/etc. maneuvers)
-Hammermill II (Increases shield bash damage and adds attack down or "drain" effect to shield bash.)
Barrier Module II (Grants "Reprisal" effect to automaton)
Other useful attachments:
-Store TP attachment (seperate from TP inhibition)
-Subtle Blow attachment
-Regain attachment
-Attachment that grants new magic/weapon skills under special conditions (Meteor/Arise)
-Auto-reraise attachment (if master dies while XX-maneuver is active the Automaton will instantly bestow Reraise on her/him)
-"Accomplice" attachment
-"Defender"/"Sentinel"/"Rampart"/"Berserk" attachments
"Cover" attachment (Grants cover effect to master when attacking behind his automaton, while XX-maneuver is active)
-"Double Shot" attatchment
-Attachment that erases maneuvers and the master's beneficial effects and bestows a number of them to the Automaton based on the number of maneuvers erased.
-An attachment that grants "support job" of the master.
-Attachments that give "Sphere" effects to party members and/or Monsters (similar to Heka's Kalasiris, GEO lupons, etc.) ( maybe GEO automaton)
Other useful adjustments:
-Allow "Trick Attack" and "Decoy Shot" to apply to Automatons
-RUN automaton (Similar to PLD, but especially good at defending against magical damage, with Regens, Stoneskin, etc.)
-------
I believe implementing these attachments and making these adjustments would allow karakuri to be useful in party and alliance situations, which would bring it to the forefront of FFXI for its first time! Furthermore, this would resolve many (if not nearly all) long held issues we puppetmasters have had.
Thank you for reading (and translating)!