Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15
  1. #11
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    The development team is currently looking into whether they can make it so players’ stats have stronger effects on wyvern breath abilities. I’ll be sure to let you know once there is some progress!
    (13)
    Devin "Camate" Casadey - Community Team

  2. #12
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Also blue mage's breath spells are rather useless too. Try casting them on new content mobs/nm's and you'll see why.
    (12)

  3. #13
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    Yeah and u spend sometimes at least a 1/9th of our mp trying just to have it resist or do around 100 DMG.
    (0)

  4. #14
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    If this was fixed or adjusted would dragoons see a spot in alliances or parties as a dd? How much damage would this have to increase by to be worthy of end game?
    (2)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    It would have to be substantial. Right now my Wyvern's breath is about 400ish and that's at full HP. The odds of a Wyvern remaining at 100% HP on any relevant content is 0%. Ark Angels spam AoEs that deal easily upwards of 2-2.5k on higher difficulties about every 10-15seconds. Delve same thing. The fact that Wyvern Breaths deal damage based on the Wyvern's current HP is a huge design flaw. I would suggest the damage formula be similar to Healing Breath whereby damage is dealt based on Wyvern's Max HP rather than current HP. This would enable it to deal full damage whether the Wyvern is at 1% health or 100% health.

    Dragoon weapon skills are weaker than other damage dealers because we don't have Berserk/Last Resort/Impetus/Overwhelm. The Wyvern's Breath damage, which activates on every weapon skill, is meant to bridge the gap and make up for not having a powerful weapon skill buff ability like other jobs. The problem is if the Wyvern is dead or near death, the breath will not do the 400 it's supposed to, but most likely 50-100, this is hampering.

    Dragoon has always been that job that could have been great if it weren't for the massive flaws it was cursed with since 2003. Its a shame that we have to rely so heavily on a Mythic Weapon in order to be worth a damn. Hopefully they buff Breath damage the same they did for Physical.
    (2)
    Last edited by Ophannus; 05-02-2014 at 02:51 PM.

Page 2 of 2 FirstFirst 1 2