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  1. #1
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    Mar 2011
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    Breath damage increase

    The last patch ushered in a significant increase to Wyvern physical damage(roughly 50% increase to observable damage compared to before the update. This results in Wyverns hitting for ~300-400ish with high enough attack vs defense ratio. The problem now is that Wyvern Breaths when fully boosted from leveling the Wyvern up(from EXP/Empathy) with Wyrm Armet+2/Glassblower's Belt/Lancer's Torque is ~444 damage with an ilvl119 Polearm. This is roughly equivalent to a regular hit but has 2-3x more delay(the Wyvern charges it after a WS then fires it off a few seconds later, followed by a short delay in which the Wyvern doesn't begin attacking). For example, my Wyvern is hitting mobs for ~410 damage, but when I WS, it uses a Flame Breath for 444 damage(maximum damage possible without deep breathing) but in the time he used that Flame Breath, he could have hit 2-3x for more damage.

    Under the current circumstances, a Wyvern's elemental breath does more or less the same damage as a normal hit but takes slower to use, so the breath actually slows the wyvern DPS down than if it just didn't use the breath at all. Considering that Wyvern breaths are based on HP and healing breath is already VERY strong, is it possible to readjust the Elemental Breath damage formula to be a higher function of HP, or some kind of bonus multiplier for ilvl weapon, or maybe add in some kind of modifier for other stats the wyvern has(INT/MND etc)? This way they can increase breath damage without increasing the Wyvern's HP or Healing Breath potency. It's just Elemental Breath that needs a touchup now that melee hits match it's power. It feels like less of a 'special attack' and more like a hindrance.
    (5)

  2. #2
    Player Tennotsukai's Avatar
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    Apr 2011
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    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Another thing that really needs fixed is this, for both blu and drg though
    (2)

  3. #3
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    Dec 2013
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    Almost makes me wonder if in some cases WSing as a DRG would actually be worse for you rather than better if you own a Mythic, since you're talking about the 2~3 times attacks for both you & your Wyvern, since your Wyvern is capable of doing some nice damage on its own that it's losing not to mention the fact your gain seems less than normal from WS with all of the massive multi-attack you have going constantly. Either way, for Mythic DRGs it definitely seems that Breaths are a massive downfall more so than ever an advantage.
    (2)

  4. #4
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    Mar 2011
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    SMN avatars are doing like 20k+ every 45seconds with their BPs. I think they could afford to double--no triple wyvern breath damage. Even if they did, it wouldn't affect much since breaths are based on HP and chances are in an Ark Angel fight or Divine Might, your Wyvern would not be at full HP for very long, skeweing the breath damage heavily. Breaths are heavily resisted, often deal less than 400 damage due to being based on HP and are slow to use. Any kind of attack based on HP should be either very potent or extremely accurate, but Wyvern breaths are both weak AND resisted often(talking about Naakuals, Delve and Ark Angel II content, not skirmish or reives.)
    (1)
    Last edited by Ophannus; 01-22-2014 at 02:49 PM.

  5. #5
    Player Rendra's Avatar
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    Apr 2011
    Location
    Windurst
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    13
    Character
    Rendra
    World
    Odin
    Main Class
    DRG Lv 99
    I'm not seeing this 50% increase you're talking about. In Foret de Hennetiel my Wyvern hits for about 150-250, I have yet to see him break 300 unless it's a critical hit.
    (0)
    Last edited by Rendra; 01-22-2014 at 05:25 PM.

  6. #6
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    Dec 2013
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    Well he did say if you have a high enough Atk/Def ratio, in Foret it may not be high enough, though, I would say that sounds quite a bit higher than what I recall it doing before isn't it?
    (1)

  7. #7
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I also think deep breathing needs to be on a lower recast.
    (0)

  8. #8
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    Mar 2011
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    I parsed before and after. Granted, the afterpatch parse is a much smaller sample size, it's enough to show a clear disparity between hi/low damage and hi/low crit. I targeted the same mobs in both cases. If you like I can go out and gather a comparable sample size but I think the hi/low is enough to demonstrate sufficiently a rather high damage increase.



    For people who don't know what the above chart means:

    M.low/Hi 50/256 on the top right means my Wyvern's weakest attack was 50 and highest was 256. Compare that to the below 99 and 334. Same goes for crits. Before patch low/high crits were 132/323. After the patch low/high crits were 190/441. Average damage was 165.43 prepatch and 230 post patch. The sample size of this data doesn't provide much statistical power but it just gives you a rough ballpark estimate of the damage increase.
    (1)
    Last edited by Ophannus; 01-23-2014 at 12:09 AM.

  9. #9
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Rendra View Post
    I'm not seeing this 50% increase you're talking about. In Foret de Hennetiel my Wyvern hits for about 150-250, I have yet to see him break 300 unless it's a critical hit.
    Probably due to your profile picture there, so change your pic to one of us and you'll see more damage
    (2)

  10. #10
    Player Rendra's Avatar
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    Apr 2011
    Location
    Windurst
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    13
    Character
    Rendra
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Tennotsukai View Post
    Probably due to your profile picture there, so change your pic to one of us and you'll see more damage
    lol, I'll look into that XD
    (1)

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