The last patch ushered in a significant increase to Wyvern physical damage(roughly 50% increase to observable damage compared to before the update. This results in Wyverns hitting for ~300-400ish with high enough attack vs defense ratio. The problem now is that Wyvern Breaths when fully boosted from leveling the Wyvern up(from EXP/Empathy) with Wyrm Armet+2/Glassblower's Belt/Lancer's Torque is ~444 damage with an ilvl119 Polearm. This is roughly equivalent to a regular hit but has 2-3x more delay(the Wyvern charges it after a WS then fires it off a few seconds later, followed by a short delay in which the Wyvern doesn't begin attacking). For example, my Wyvern is hitting mobs for ~410 damage, but when I WS, it uses a Flame Breath for 444 damage(maximum damage possible without deep breathing) but in the time he used that Flame Breath, he could have hit 2-3x for more damage.

Under the current circumstances, a Wyvern's elemental breath does more or less the same damage as a normal hit but takes slower to use, so the breath actually slows the wyvern DPS down than if it just didn't use the breath at all. Considering that Wyvern breaths are based on HP and healing breath is already VERY strong, is it possible to readjust the Elemental Breath damage formula to be a higher function of HP, or some kind of bonus multiplier for ilvl weapon, or maybe add in some kind of modifier for other stats the wyvern has(INT/MND etc)? This way they can increase breath damage without increasing the Wyvern's HP or Healing Breath potency. It's just Elemental Breath that needs a touchup now that melee hits match it's power. It feels like less of a 'special attack' and more like a hindrance.