Originally Posted by
Demonjustin
Which~ is what I said.By which I meant exactly what you just said, following that I said...By this I meant that for instance, and I know this is now how the code would look really but bare with me my dumbed down example, if the code for Hagondes were 2113XXXX, the first X being the PDT augment while the second is determining what the extra augment is, and the third/fourth Xs are the potency of the augment. So lets say that extra augment 0 is nothing, 1 is Fast Cast, 2 is Enmity-, 3 is MAB, 4 is MAcc, 5 is Pet MAB, and 6 is Avatar Perp. Now lets also say that Hagondes +1 will be 2119XXXX with the same idea behind the Xs. All they would have to do to transfer your augments for a 4 PDT 25 MAB Hagondes Coat to a Hagondes Coat +1 would be for the game to look at your Coat, see that its code is 21134325 and give you a Hagondes Coat +1 with a code of 21194325, thus, you are given a Coat with the same augment without any problems.
I fail to see why if they are distinct items in their own right that SE can not simply pair up the numbers, codes, whatever, with one another so that when upgrading an augmented piece you receive an augmented piece in return.