http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Last edited by Blah; 03-27-2014 at 03:37 AM. Reason: spell correction, more to the idea
Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???
To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...
It's not really reasonable at this point. I spent at least 3 hours working on it. I just couldn't anymore. I don't mind something a bit gimmicky if it doesn't just end up feeling like you're going insane and/or doing it wrong because it just never works.
Maybe if they at least lowered the timer on steal cause yeah, the timer definitely makes this EXTRA tedious.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I have some Quality of Life suggestions for Adoulin base content.
1.) Add Chocobos to Adoulin.
-How to solve reive issue?: Simple just add a ??? that chocobos can touch to jump over the reive.
-How to solve cave issue?: We know that there are many caves in adoulin a simple solution would be to add chocobos to the frontiers camps.
2.) Merge the middle lands and adoulin waypoints.
-I see no reason to have them separate they work with the same system.
3.) Add a warp npc to frontier npcs so they can teleport us to reives easily.
-Similar to a campaign warp but only functions within the zone, and only the frontier npc can teleport you.
4.) Separate the zones into more regions.
-Having only an eastern ulbuka clutters up the menu.
5.) Make the zones feel more alive.
-Add more flowers and textures to some of the zones to make them feel more alive, and add roaming npcs.
6.) Add voidwatch and abyssea npcs.
-Would make it easier to get to these locations without going to jeuno, and they could possibility add some voidwatch to adoulin for ilevel accessories.
1.) is not needed and wasted time, there are alot of bivacs around which makes haveing a chocobo pointless mostly
2.) i would actually welcome that
3.) uuuuuuh
4.) uuuuuuh
5.) actually the game looks fine for how olde it is
6.) someone please let voidwatch rot in hell ¬.¬
Sorry this kinda thing has been happening to you guys but I must have the luck of the Irish then. I have two characters leveling up thf at the moment and I just did this quest and only took 2 attempts at stealing for each character. The traveling and switching characters took longer. Happy thieving
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I say don't bother, it's only +1 anyway. The failure rate seems to be very random, if I remember it didn't take that long to steal the stew for me but to steal just now for the thief maat fight it took almost 20 freaking tries and I had my AF gear and the rogue ring. And for other characters I've tried with it took less than 6 and most times I just had the ring.
Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |