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  1. #1571
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    173
    Why not gold chest having a pop set of 3 KI for thoses NM that required that amount of KI ?


    Also, i wouldn't mind having an "Unlimited 1-Forbidden Key" to buy at an expensive price (of course !).
    (3)
    Last edited by Cdryik; 01-03-2018 at 01:13 AM.

  2. #1572
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    785
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Maybe a delivery box option "Retrieve all"?
    (3)

  3. #1573
    Player Aethon's Avatar
    Join Date
    Aug 2012
    Location
    San'doria
    Posts
    32
    Character
    Siondra
    World
    Bismarck
    Main Class
    RDM Lv 99
    That I can back wholeheartedly! Make it a few million cruour or something and make it rare/ex. No more lugging around stacks of keys while farming, no more running out of keys and having to run back, and it would make popping all those chests so much easier while farming too. No more wondering "should I check first so I don't waste a key".
    (1)

  4. #1574
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    173
    Or just an "unlimited Key" that consume cruor when opening a chest
    (6)

  5. #1575
    Player Dzspdref's Avatar
    Join Date
    Mar 2014
    Posts
    222
    Character
    Danallen
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Cdryik View Post
    Or just an "unlimited Key" that consume cruor when opening a chest
    I love this idea! Like a KI that just spends cruor instead of lugging keys around! Heck make it a quest too to get more people back into Abyssea for a while. great idea Cdryik
    (b^.^)b
    (2)

  6. #1576
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    296
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    can mog garden play moghouse music?

    can you make it so the mog garden can select between mog garden theme and moghouse music?
    (1)

  7. #1577
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    296
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    cruor to sparks or gil

    cruor to sparks or gil yes please
    (2)

  8. #1578
    Player Kishr's Avatar
    Join Date
    Nov 2016
    Posts
    117
    Character
    Kishr
    World
    Asura
    Main Class
    BST Lv 99
    some special glasses to see voidwalker nm's
    (2)

  9. #1579
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Jile
    World
    Phoenix
    Main Class
    BST Lv 99
    I'd love a Ionis Staff like the Signet Staff.
    (2)

  10. #1580
    Player Fatty's Avatar
    Join Date
    May 2011
    Posts
    17
    Character
    Fatts
    World
    Phoenix
    Main Class
    PLD Lv 99
    Is it possible to have an implementation of <stbnpc> that only cycles through battleable targets?

    In my opinion, from a bird's eye perspective, targeting is one of the main things that hinder gameplay. A rough list of these things:

    1. A lack of on-screen timers for skill/magic cooldowns (This is big, a #1 priority imho. There are nearly no games without this, especially MMOs, even very old ones)

    2. Targeting is actually pretty hard, even though after many years I got used to it. But since this is a QoL thread, I'd like to see this addressed (Re: my suggestion above, at the very least). It also has some glitches but I haven't been able to figure out what causes it.

    (And I use <stpt> <stal> <stnpc> <lastst> etc. across all my macros, but they're not enough for even something simple such as cycling through battle-only targets)

    Targeting can also take proximity into account, and first sort the targets in the list based on distance, so cycling would first take closest targets into account. (An on-screen list would also be very welcome addition here, very similar to how FFXIV does it)

    3. Limited macros, which should be expanded (both number of lines but also the amount of chars per line), and wait capabilities

    Only tip of the iceberg here though! I had a huge list of QoL stuff from years back, I'll post it if/when I find it.

    But even just these would improve the gameplay drastically. They're that important imho.
    (3)

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