Cap literally serves no purpose. it's just an inconvenience.
Cap serves a major purpose, from their business point of view, if one opens their mind to their realm of thought.
You are capped out, so you need to spend more time emptying your Sparks / Unity points to exchange them for other items, to then do something else with etc...
You need to spend time going back to what you were doing, etc. etc...
The more time you spend doing stuff, the more you pay for your subscription, the money they make to stay in business.
This was how they made money mostly during the time when it took FOREVER to make a Relic weapon, and why Dynamis had that "no re-entry" delay of 72hrs, to make you HAVE to wait to play more to keep paying subscription. It MADE you have to keep playing for weeks, months, Years even to complete one item.
The more you play, the more you pay; exceedingly simple.
For the rebuttal of "Well I don't want to have to wait that long, we should have this now blah blah...." (of which they HAVE given in to a LOT of these QoL opportunities), then the lack of patience and waiting is the player's consequence and not theirs. As we have seen repeatedly told by others before; this is their game, they can do/not do whatever they want, live with it. If someone leaves then better for the rest of us with less competition.
It's all basic business sense. With the huge influx of returning players they have seen in the last two years, losing one or two because that play is impatient and were raised with the attitude of "I deserve everything instantly now and shouldn't have to be hampered from programming game inconveniences" is not their priority at SE atm.
That's a pretty cynical view of the request, but you do you, there.
Frankly, I'm in agreement that upping the cap or removing it entirely is justified. The currency is not time gated like various other activities and basically boils down to a mix of individual effort to acquire it and then the tedium of returning to an NPC to spend it. There is ultimately nothing being egregiously handed out aside from making it feasible to go a healthy play session without forcing the break. Heck, I'd be more amenable to the concern that it'd just allow botters to bot more without worry, but I've never really been a fan of shooting down a reasonable request because some people may exploit it/GMs are too lazy to the job they need to be doing.
Or, rather than it being motivated by money, it could simply be motivated by programming constraints <,<;; They've already raised the caps for sparks/accolades once, and I vaguely remember something about this being about as high as it can go due to how it was programmed. There's lots of things like this in the game that go beyond "won't" to "can't" change, like CP/kill and eschan beads. They were both implemented w/ a specific binary value as their cap (65335). The only difference between the two is that beads has an artificial cap of 50000, while CP/kill is allowed to go all the way up. The devs are on record at one point about it being not worth the effort required to raise the bead cap because the absolute max is not that much higher than the current cap.
I genuinely doubt that sparks/accolades were implemented with greatly higher binary cap than what we are able to get right now.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
or maybe they could just make it so the capped sparks are worth 10x more than they are now.
if u make it super easy to make gil the rmt would quit.
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