Shemo&Shemi: Add the ability to store all seals with one trade, instead one type at time. We can do it for Reisejima stones, so the function already exist.
Shemo&Shemi: Add the ability to store all seals with one trade, instead one type at time. We can do it for Reisejima stones, so the function already exist.
Yeah, the cost of doing such an overhaul would be comparable to making FFXIV from scratch again. They stated when Rhapsodies ended and they went to current updates that the method for running the game now is to retain current subscribers, not to grow the player base. They're not going to do such changes with their current objective for the game.
www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/
There are actually quite a few older monsters that are in the 10-20 minute respawn range, some that quickly pop to mind are coffer key mobs and their counterparts in Wings of the Goddess zones that are 15 minutes or higher. Mobs like Yagudo Templar, Ruby Quadav, Adaman Quadav that were once considered "notorious" aren't even placeholders for the NMs that pop in their respective locations, yet they have 20 minute timers. Girtabs in Quicksand Caves are 16 min respawns. Fomors in Phomiuna Aqueducts are 14 minute respawns, 16 minutes in Sacrarium. A lot of mobs in Oldton and Newton are in the 12 to 16 minute range.
It made sense in 2004, a time where we'd take alliances of players to fight coffer mobs for their keys and we'd constantly find ourselves resting for HP/MP, but in 2016 we just have to look at those mobs and they drop dead. Even a mid level solo player with a party of trusts will wipe the floor with those mobs without ever needing to stop and rest... or worry about a party member running AFK for an unknown amount of time. :x
QOL suggestion; Blessings.
Tie all 3 zones together. Absolutely no one cares about zitah and ru'ann with no campaign up, but reisen stays generally maxed out. Make all three zones use reisenjimas blessings.
(this probably isn't even true for 95% of servers... most servers probably cant even get quetzal blessings up, so maybe extend the time they're active too.)
People have BEGGED for race change options for years and we still don't have it. I understand that adding the option to permanently change it is probably out of the question but would it be too much to ask for temporary race change to be implemented to lockstyle? We have so many costume items that change how our characters look so why is changing your race so impossible?
Ammos have no effect on lockstyles currently so my suggestion would to be to add "mask" ammo items that change your race appearance when they are used in a lockstyle. You could also use these items to bleed out some of the gil from the community. Taru and Mithra masks sold in Windurst, Elvaan masks sold in San d'Oria, and Hume and Galka masks sold in Bastok. Make a "mask" item for each hair and face option for the races and problem fixed. I'm so tired of seeing race changes getting shot down when there are plenty of ways to add it in. There is literally no excuse to force people to give up years of hard work because you are too lazy to add a race change option. I'm sure a lot of us chose our race because of stat advantages, which have now been adjusted to be very small compared to what they were years ago...
Last edited by Brixy; 02-20-2017 at 10:24 PM.
Get rid of the "wait until next game day" to start quests. Trying to do some story quests and have to wait an hour in between is very annoying.
Auction House: Please add the possibility to sort Weapons and Armour alphabetically by name, like other items. If space is an issue, the 'by Delay', 'by Resistance', 'Job' and/or 'Race' options seem rarely used.
It all began with a stone...
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