I'd like a way to remove augments from Nolan/Oseem weapons.
Or let us have a way to mule augmented gear.
Also, they should make a Lilith trust.
I'd like a way to remove augments from Nolan/Oseem weapons.
Or let us have a way to mule augmented gear.
Also, they should make a Lilith trust.
is there any way you would allow items to npc for more gil than they do now?
I wonder, would it be possible to link your Bazaar to the Auction House, like say someone searches for "X item" via the Auction House, you had a second window next to the Sale list > Bazaars > Player - X item (Gil amount) etc. Maybe just a display of the character name and location with price, so you can find items easily.
That might be to difficult, i don't know, but at minimum we really need some way to mark items on the Auction House that we seek, exactly like FF14's "wishlist" marker on the Market Boards.
What I would find extremely useful would be a feature where I could place an item on my "Wish List" on the Auction House, and set how much i'd pay for it, and have the Gil collected by the Auction House to pay whoever supplies the item requested instantly, supplier gets instant payment and I get item i want sent to my moghouse etc.
That sounds like a cool idea, but the problem I see is bazaars don't have fees, which is meant to offset their lower level of convenience. If you could have everything in your bazaar on the AH, not only would ht is exceed the item limit they're still imposing, but you'd either have to dodge the AH fees (which means nobody would list their items through the AH) or have the AH fees imposed on your bazaar.
Would it be possible to make those Silver A.M.A.N. voucher(s) Delivery box to Characters on same account.
it would be cool if you could get master skills, you master a job you get a special high damage attack or spell of some sort that only a master gets.
I mean, you get reduced ultimate ability cooldowns and access to Su5 weapons when you reach master. it's not like you get nothing.
I don't think they want to make a landmark new ability gated behind 100s of hours worth of grinding beyond the current highest tier of new spells/effects.
Stumbled upon an idea to potentially help alleviate the problems being caused for CP parties by the rampant CP botting on Asura. This is a stopgap measure, but it would also serve the purpose of reviving currently dead content.
Remove the exp/kill and cp/kill system from Incursion. (Basically, everyone inside gets full exp/cp per kill as if they were solo.)
Increase the number of instances (I have no idea how many there are, but would need at least 10 I think and probably want around 20.)
And there we go. Instant large scale exp/cp "camp" that ignores the biggest problem in the game that's seemingly being ignored.
I get that it takes time to perform a proper investigation into reported cheaters, but it's painful for the legitimate players who have to adjust their play to account for the majority of CP camps being infested by large groups of botted parties while waiting in frustration for the STF to do something about characters that they've reported multiple times for flagrant and undeniable cheating. Giving us an instanced alternative CP location that encourages taking groups sounds like a great way to reduce the anger and frustration level of the legitimate players in the meantime.
If you're feeling generous, add non-ilvl Pulse weapons to the pool for Grand coffers to add additional incentive to take advantage of the adjustments. If the pool for the coffers isn't big enough currently, just replace the garbage items that can already be purchased from vendor NPCs (like Rabbit Hides and Bird Feathers,) and adjust the drop rates accordingly.
Last edited by Nyarlko; 03-31-2019 at 12:28 AM.
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