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  1. #1441
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    653
    Quote Originally Posted by Nyarlko View Post
    I think what Elexia's saying (and agreeing that a duration increase would be fine) is that the content buffs like Sigil/Signet are not static or simple and would be difficult/dangerous to change. Durations are all tied to mission progress except for Ionis I think? So, the others would probably be a no-go, but Ionis duration is not affected by anything that I know of.. It may be a pretty complicated buff w/ all the variable bonuses that are tied to it, but Maybe tie it in to average Coalition Rank or something along those lines? That would put the max pretty close to Signet, so I don't see any problem with that. I don't see the devs tossing us a baseline duration increase out of the kindness of their hearts, so there would have to be something tied to it.
    Yep pretty much this. It's easy to forget that it does more than just allow us to gain x points and allow you to get crystals lol, so it's not too big of a deal but it would require them to change other things as well. Since yeah as I even said I see nothing wrong with them increasing duration, but it's the other things attached to it they'd more than likely have to take into consideration first. These days it's not really that big of a deal since it seems you go from starting > adoulin content in no time flat.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #1442
    Player JSnow's Avatar
    Join Date
    Apr 2017
    Posts
    1
    Character
    Jaise
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99

    Party Status Icons

    I have a suggestion for the party status icons. Currently it is to the left side of the screen. It would make more sense to put it on top of the party display to the right. That way when you target a party member you do not have to look over to the other side of the screen.

    thanks
    (0)

  3. #1443
    Player Nyarlko's Avatar
    Join Date
    Nov 2015
    Posts
    741
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Can we get a change to the way that Dual Wield / Martial Arts work? Right now, in haste capped situations, TP gain gets penalized for the full value of DW/MA even though we only need DW+36% to cap delay. (MA values vary with the weapon delay, so not sure what the value for capping would be.) If you could change it so DW/MA is applied after haste and cap TP gain penalty to the amount applied to hit the 80% delay cap, that should allow jobs that are flooded with DW/MA (NIN/MNK/PUP) to not generate TP slower than other jobs. This change would not affect the value of DW/MA in non-haste capped situations, and could make certain equipment (like KKK for PUP) no longer cause a damage loss over time due to being overcapped on DW/MA.
    (1)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  4. #1444
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    55
    Hello there Brixy,

    Quote Originally Posted by Brixy View Post
    People have BEGGED for race change options for years and we still don't have it. I understand that adding the option to permanently change it is probably out of the question but would it be too much to ask for temporary race change to be implemented to lockstyle? We have so many costume items that change how our characters look so why is changing your race so impossible?

    Ammos have no effect on lockstyles currently so my suggestion would to be to add "mask" ammo items that change your race appearance when they are used in a lockstyle. You could also use these items to bleed out some of the gil from the community. Taru and Mithra masks sold in Windurst, Elvaan masks sold in San d'Oria, and Hume and Galka masks sold in Bastok. Make a "mask" item for each hair and face option for the races and problem fixed. I'm so tired of seeing race changes getting shot down when there are plenty of ways to add it in. There is literally no excuse to force people to give up years of hard work because you are too lazy to add a race change option. I'm sure a lot of us chose our race because of stat advantages, which have now been adjusted to be very small compared to what they were years ago...
    We passed this idea along to the dev. team as we understand that there is a high demand for this. However, there are no plans to offer a service or item where players would be able to change races at this time.

    We appreciate your suggestion and hope you'll continue to offer new ones in the future.
    (0)
    Aya "Sicycre" Montoya - Community Team

  5. #1445
    Player FallenE's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Fallenevan
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sicycre View Post

    We appreciate your suggestion and hope you'll continue to offer new ones in the future.
    Then fix the Ambuscade wait:
    • Restrict solo and low-man (3 person or less) entry when wait page is 5 or more. Party will not be ejected if number of members does not meet requirement after entry.
    • Further reduce or completely remove reward when solo.
    • Force confirmation prior to entry. i.e. all players must be present and press enter to bring the party into Ambu. If the party is held in place because someone AFK, after 3 min. the next party in line will gain entry.
    • Eject party if not engage in action within 3 min of entry regardless party size (i.e. AFK wait).

    SE, you've designed a single go-to event to replace much of the old game content so people can gain access to materials/currencies, but the event still has the identical old mechanism from 2002. After a year of launch, there is not a single improvement you've executed to ease player's suffer and frustration due to wait time. Please fix.
    (2)

  6. #1446
    Player Folken's Avatar
    Join Date
    Dec 2016
    Posts
    64
    Character
    Folken
    World
    Leviathan
    Main Class
    NIN Lv 1
    Quote Originally Posted by FallenE View Post
    Then fix the Ambuscade wait:
    • Restrict solo and low-man (3 person or less) entry when wait page is 5 or more. Party will not be ejected if number of members does not meet requirement after entry.
    • Further reduce or completely remove reward when solo.
    • Force confirmation prior to entry. i.e. all players must be present and press enter to bring the party into Ambu. If the party is held in place because someone AFK, after 3 min. the next party in line will gain entry.
    • Eject party if not engage in action within 3 min of entry regardless party size (i.e. AFK wait).

    SE, you've designed a single go-to event to replace much of the old game content so people can gain access to materials/currencies, but the event still has the identical old mechanism from 2002. After a year of launch, there is not a single improvement you've executed to ease player's suffer and frustration due to wait time. Please fix.

    Please limit these restrictions to Asura. Thank you.
    (2)

  7. #1447
    Player Nyarlko's Avatar
    Join Date
    Nov 2015
    Posts
    741
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by FallenE View Post
    Then fix the Ambuscade wait:
    • Restrict solo and low-man (3 person or less) entry when wait page is 5 or more. Party will not be ejected if number of members does not meet requirement after entry.
    • Further reduce or completely remove reward when solo.
    • Force confirmation prior to entry. i.e. all players must be present and press enter to bring the party into Ambu. If the party is held in place because someone AFK, after 3 min. the next party in line will gain entry.
    • Eject party if not engage in action within 3 min of entry regardless party size (i.e. AFK wait).

    SE, you've designed a single go-to event to replace much of the old game content so people can gain access to materials/currencies, but the event still has the identical old mechanism from 2002. After a year of launch, there is not a single improvement you've executed to ease player's suffer and frustration due to wait time. Please fix.
    I don't understand the venom constantly being sprayed at the soloers/lowmanners. :/ You already miss out on gallantry and fewer hallmarks (no way you're going to efficiently farm V1VD) by going in with less than a full party. If they are willing to take the hit, let them, and let them be. >_>;;

    I oppose all of your listed suggestions. ^^;;
    • The event was intended from the very first announcement to be a 1-6 man event, with smaller groups doing lower difficulties. There are reasons why they keep removing group size minimums for content, so why would they even consider adding a new party size restriction?
    • Smaller party = smaller rewards, so that is already "punishment" enough. You get 25hm/0gal for soloing V2VE, which is already close enough to nothing as far as obtaining gear rewards goes.
    • This could overload the book npc. We had problems with it before the queue was added, why would we possibly want to have those problems come back?
    • I've had full party runs where 1-3 ppl dc'd on zone-in and we had to wait til everyone got back before we could buff and start the fight. Definitely took a lot more than 3min to get rolling. Still took less than 3min to finish the fight after that. XD It might be acceptable if they make it 10min before ejection. Anything less than that could hurt legit groups. It would still be easy to grief everyone else for the rumored AFK'ers btw.. Pop Reraise > pull mob > die > get up and wait out the timer...

    The devs have done a pretty good job of incentivizing group play for the event, and though I'd like to see a lowering of the number of runs needed to get full armor+metal, I still remember the old days of Land King camping, 1hr+ wait times to get into mission BCs, etc. so 15min really doesn't seem that bad to me. XD If you compare it to other games' dungeon queues, it's actually shorter here to get in than most.

    IMO, the best solution would be something that gets us the armor+metal in fewer runs. The congestion is bad because it's a long grind to get them. Make it easier to get the armor+metal and I have a feeling that the majority of the dreaded soloers would move on to something else once they get them. Lowering the cost by 50% and shifting 5x of the metals from gallantry to hallmarks would probably do more to lower congestion by the 2nd week of each month than any other solution that I've seen proposed.

    I'm hoping the incoming "new methods" to get more abdjhalis seals provides enough to get the armor farmers done faster, and fast enough to be worthwhile. I'm going to be rather nonplussed if it's only 1-2 more per month.. -_-
    (2)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  8. #1448
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    325
    Character
    Horu
    World
    Odin
    Main Class
    MNK Lv 99
    Quote Originally Posted by FallenE View Post
    Then fix the Ambuscade wait:
    • Restrict solo and low-man (3 person or less) entry when wait page is 5 or more. Party will not be ejected if number of members does not meet requirement after entry.
    • Further reduce or completely remove reward when solo.
    • Force confirmation prior to entry. i.e. all players must be present and press enter to bring the party into Ambu. If the party is held in place because someone AFK, after 3 min. the next party in line will gain entry.
    • Eject party if not engage in action within 3 min of entry regardless party size (i.e. AFK wait).

    SE, you've designed a single go-to event to replace much of the old game content so people can gain access to materials/currencies, but the event still has the identical old mechanism from 2002. After a year of launch, there is not a single improvement you've executed to ease player's suffer and frustration due to wait time. Please fix.
    Official responce to your post but was on a different thread

    Quote Originally Posted by Zhexos View Post
    Greetings,

    First, I would like to apologize for not sharing this information sooner. When we first made the announcement on the Japanese forums, we saw a large amount of feedback regarding it. Therefore, before moving forward with posting the exact same information, we wanted extra time to confirm that the suggestions made to alleviate the queue times for Ambuscade were just suggestions and not finalized.

    That being said, the development team is currently examining every possible measure to alleviate the congestion issue; however, we are not able to make any further adjustments to the system itself.

    We presented two possible solutions which may make an impact; however, we felt that these options would be poorly received by players. The first option was to place a time based restriction on challenging Ambuscade, similar to what we currently have for Omen. The second option was to remove the equipment and their upgrade materials from the list of rewards altogether.

    Why only these two options?
    There were many suggestions from our players, operations team, and the dev. team; however, when considering the options, we needed to make sure it is something that we can accomplish, and something that will make a clear impact to alleviate the situation. As a result of considering various options, the two suggestions we made above met these conditions.

    We felt both of these options aren't viable for players, and as we can see here on this thread, there are far more comments against such changes. Therefore, we will not move forward with these measures. We will continue to look for other possible solutions; however, please note that the final decision we make may not be the outcome everyone can agree on.

    Again, I apologize again for not bringing up this matter sooner, but we wanted to confirm these points before posting. We ask everyone to continue leaving feedback and possible suggestions, so we can relay them to the dev. team investigate.

    Also, to give you all a better understanding to the situation, here are some common questions we've seen thus far.
    • If you were to place a time based restriction on entry, do you have plans to ease the materials used for other content obtained from Ambuscade?
      We have no plans to make adjustments to other corresponding battle content. For example, we have already made adjustments to the effect of cells for Voidwatch, adjusted the price of the Phase Displacer, removed the restriction on how many can be purchased, and adjusted how many can be purchased at one time. For this reason, we believe the difficulty has been eased. With this adjustment, the difficulty to create Empyrean weapons have also been lower than what we originally assumed. Therefore, we do not have any plans to consider any further adjustments to ease these, as they may lose their purpose entirely.
    • Would increasing the number of NPCs used to enter resolve this issue?
      This adjustment would be only be a visual one, and would not change the number of players that can enter the content on the system end. Instead, by having more NPCs available, we worry that more players will talk to these other NPCs at the same time, causing the queue times to be longer than it is now. At the very least, this would not change the current situation.

      In addition to this, we are not able to increase the amount of players that can enter at once on the system end. This goes without saying that we do require additional resources and staff to do this, but furthermore, the major factor for this content relies on the base foundation of the system. Please note that any type of system-side adjustments to reduce queue times is near impossible.
    • Isn't it possible to lower the amount points needed to obtain items?
      The attributes set on these items were set based on the difficulty and effort required to obtain them. For this reason, we have no plans to adjust this; however, we are able to take another approach, such as adding other ways to obtain items like Abdhaljs Seals. While it does not directly affect the point requirement, it does have the same effect as lowering the points. It is a very subtle change, but we believe we can expand a bit more into making these type of changes.
    (1)

  9. #1449
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    348
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    I would laugh and cry if they ever implemented a time restriction to Ambuscade after all this time simply because of one, over-populated, server.
    (2)
    Last edited by Jakuk; 04-21-2017 at 04:17 AM.

  10. #1450
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Can we have more Key Item triggers added in Large Gold Pyxis for other NMs that drop materials for upgrading Empyrean Weapons?

    targeting Key Items for certain NMs that have to do with Empyrean Weapon upgrading to be included in large gold chests

    Apademak popped by "Torn Khimaira Wing", dropped by Dhrome Khimaira in Abyssea uleguerand
    Orthrus popped with "Steaming cerberus tongue", dropped by Amarok in Abyssea Altepa
    Alfard popped with "Venomous hydra fang", dropped by Ningishzida Abyssea Grauberg

    Minax Bugard drops "Bloodstained bugard fang" which is one of the three KIs used to spawn Sobek in Abyssea Misareaux

    There's alot of Key Item triggers that pop other NMs for empyrean weapon upgrades, so why not include the rest that involves upgrading empyrean weapons?

    Examples for NMs that has empyrean weapon upgrades have full popset KI triggers availible in large gold chests such as Isgebind, Dragua, Itzpapltl,Cierin-Croin.

    I don't see no harm in adding the above KIs I've mentioned above on top as it will significantly reduce downtime for those who prefer to farm KI triggers through large gold pyxis. There's no reason now that those KIs should be left out at this point since the NMs have Empyrean Weapon upgrade materials as there's other NMs that do have pop sets obtainable from large gold chests.
    (1)
    Last edited by Zuidar; 04-21-2017 at 05:32 AM.

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