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  1. #1941
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    6,926
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    PUP Lv 99
    Quote Originally Posted by svengalis View Post
    There's also the plutons etc which you need 10,000 of which I don't feel comfortable trading if I decided to change my mind later.
    Honestly though, considering all you have to do to get to that point, I'd hope you'd be committed to finishing it from there.
    (1)

  2. #1942
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    136
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    The JSE capes were a bad idea. I can have 2-3 capes for a single job cus I need a tp one, a ws one and a magic atk one. There goes my inventory.
    Just make it a single cape.

    Single cape

    Slot1 Acc & mag acc
    Slot2 Atk & mag atk bonus
    Slot3 Double atk/Ws dmg

    Fixed.
    (0)

  3. #1943
    Player Suteru's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Suteru
    World
    Asura
    Main Class
    COR Lv 99
    3 capes? Consider yourself lucky. My COR has 8, and that's only counting Ambuscade capes.
    (0)

  4. #1944
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    212
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99

    A major solution for inventory and equipment torment

    My theory for a combined JSE equipment evolution. This is an incredibly innovative concept compared to the status quo of FFXI from launch to present day. It would require the creation of at least one new type of a NPC. This NPC could be a stand-alone NPC or duplicates could be spread to major cities similar to how Porter Moogle are placed.

    With a version update for content a new class of progression JSE item would be introduced. To obtain this new class of progression JSE a player would interface with the new associated NPC when their current job is level 99. That way the NPC selects it's dispensable items corresponding to the job the player shows. Example: a player speaks to the NPC as a level 99 DRG, the NPC menus adjust and selections are established for the DRG equipment category.

    This NPC will dispense at ZERO cost a new blank piece of progression JSE (congruous to what is already established with base dispensable trial of the magian progression weapons).

    Each non-weaponry equipment type would dispense a menu select-able item.

    Head / Body / Hands / Legs / Feet / Waist / Back / Neck / Ammo (Satchel) / Left Ring(1) / Right Ring(2)

    FFXI dev team would apply a visual skin (appearance) and a name for each of these. Appearance could be entirely new or a regenerated use of currently existing appearances (i personally would chose the abyssea class skins).

    The new progression JSE equipment would require a "EX" item tag, and CAN NOT receive a "rare" item tag. This is extremely important as concerns the attribute for +/-enmity as i will explain further below.

    OK! now on to the good part of how this works. I can best describe it as attribute assimilation. For fans of Star Trek, a reference would be how the Borg are conceptualized. Your new progression JSE assimilates and combines the attributes of each item a particular job can wear, {Obvious exclusions can be made for specific non-combat related attributes such as Warp and Teleport capabilities}

    WHILE WEARING a currently existing item, the player trades the new progression JSE item corresponding to the item slot they are wearing to the new NPC and that new NPC has TWO confirmation dialogues. ~ 1st is apply enmity. This gives selections for "Yes" "No" and "Neutral". Selecting "Yes" will apply the enmity attribute of the item you are wearing to the corresponding JSE progression item. Selecting "No" will ignore the enmity attribute. Selecting "Neutral" will remove adjustment of +/- enmity from the JSE progression item. ~ 2nd is apply attributes. This gives selections for "Yes" and "No". Selecting "Yes" will apply the highest value of a combat attribute to the corresponding JSE progression item when compared to the item that is worn and the current attributes on the JSE progression item. Higher value overwrites lower value and lower value will never overwrite a higher value. Attribute values are stored onto the JSE progression item using the existing augmented capability display. {Reference Oseem / Nolan npc and Escha item augments}.

    This innovation will not only fix the torment associated with inventory limitations, but in addition will fix the torment associated with pre-cast & potency & idle & +/- enmity & JSE capes & selective adjustments related to /equipset and macros.

    Below i'll represent a brief display of a set of trades for a visualization of what i have described above.

    We start with our "Blank" JSE progression item. In it's "Blank" state it would only have an associated appearance and whatever it's attached name would be. For this case we will utilize a Head slot equipment for WAR. We trade the blank JSE progression item to the npc as we are a lvl 99 WAR while we have equipped on our character a Boii Mask +1. We select our choices from the dialogue confirmations and our JSE progression item will now have these augments. ->

    DEF:114 HP+43 STR+33 DEX+17 VIT+32 AGI+15 INT+11 MND+11 CHR+11 Accuracy+24 Attack+24 Evasion+36 Magic Evasion+48 "Magic Def. Bonus"+2 Haste+7% Critical hit rate +4% "Double Attack"+5% Set: Augments "Double Attack"

    Now we remove the Boii Mask +1 and equip on our character a Pummeler's Mask +3. We trade the JSE progression item to our new favorite NPC and select the dialogue confirmations and our JSE progression item will now have these augments. ->

    DEF:133 HP+67 STR+33 DEX+34 VIT+34 AGI+31 INT+31 MND+31 CHR+31 Accuracy+47 Attack +24 Evasion+56 Magic Evasion+73 "Magic Def. Bonus"+3 Haste+8% Critical hit rate +4% "Double Attack" +5% Enmity+12 "Aggressor" duration +18 Physical damage taken -5% Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy Augments "Double Attack".

    Now we remove the Pummeler's Mask +3 and equip on our character a Agoge Mask +3. We trade the JSE progression item to our new favorite NPC and select the dialogue confirmations and our JSE progression item will now have these augments. ->

    DEF:135 HP+67 STR+35 DEX+34 VIT+35 AGI+31 INT+31 MND+31 CHR+31 Accuracy+47 Attack+83 Magic Accuracy+37 Evasion+56 Magic Evasion+73 "Magic Def. Bonus"+4 Parrying skill +21 Haste+8% Critical hit rate +4% "Double Attack" +5% Enmity+12 "Warcry" effect duration +30 Weapon skill damage +10% Physical damage taken -5% Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy Augments "Double Attack".

    Now we remove the Agoge Mask +3 and equip on our character a Sulevia's Mask +2. We trade the JSE progression item to our new favorite NPC and select the dialogue confirmations and our JSE progression item will now have these augments. ->

    DEF:135 HP+67 MP+40 STR+35 DEX+34 VIT+40 AGI+31 INT+31 MND+31 CHR+31 Accuracy+47 Attack+83 Magic Accuracy +37 Evasion+56 Magic Evasion+73 "Magic Def. Bonus"+4 Parrying skill +21 Haste+8% "Store TP"+10 Critical hit rate +4% "Double Attack" +5% Enmity+12 "Warcry" effect duration +30 Weapon skill damage +10% Damage taken -6% Set: Enhances "Subtle Blow" effect Increases Accuracy, Ranged Accuracy, and Magic Accuracy Augments "Double Attack".


    {wherever i used the acronym "JSE" this refers to Job Specific Equipment}
    (0)
    Last edited by TullemoreAsuraFFXI; 01-26-2020 at 02:04 PM.

  5. #1945
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    869
    Character
    Jakarai
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Alhanelem View Post
    Honestly though, considering all you have to do to get to that point, I'd hope you'd be committed to finishing it from there.
    that was a bad example. i will say this though. i spam ambuscade and im at a point where im collecting currencies i cant use. i could just sale them but why sale them when i could be saving them for ultimate weapons that i do not have? only problem is i had to send all the extra currencies to a mule since i have so many now. im getting to a point where i may have to create a second mule just to hold currencies. that shouldnt be the case when they could just add an npc to hold currencies.
    (0)
    it's what you learn after you know it all that counts

  6. #1946
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    869
    Character
    Jakarai
    World
    Phoenix
    Main Class
    NIN Lv 99
    I just realized there are 100 slots available for style lock. We need mog wardrobes for each job, preferably ones we don't have to pay for lol.
    (1)
    it's what you learn after you know it all that counts

  7. #1947
    Player Suteru's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Suteru
    World
    Asura
    Main Class
    COR Lv 99
    An option to see where the current Domain Invasion is if the Unity chat is full would be nice.
    (0)

  8. #1948
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    6,926
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    PUP Lv 99
    one of the perks of not choosing the one everyone else uses because of its trust :P
    (0)

  9. #1949
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    136
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    Can you please turn all bcnm orb items into keyitems instead thank you.
    (3)

  10. #1950
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    895
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Clear up the mass of people selling content for gil on Asura. I'm back from 6 months and it is god awful. I'm willing to bet that most of the server is just the same people multi-boxing and selling said content.

    This is simply not fun, and nothing like what the game describes itself as being. It has gone so far past its original concept and principles of adventuring and meeting challenges with new people. Now it is about how much gil you have, in a very isolated world.
    (4)

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