Page 172 of 191 FirstFirst ... 72 122 162 170 171 172 173 174 182 ... LastLast
Results 1,711 to 1,720 of 1909
  1. #1711
    Player Azazura's Avatar
    Join Date
    Oct 2018
    Location
    Windurst
    Posts
    13
    Character
    Kilta
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Isola View Post
    They do a very bad job of starting new people out, that's for sure.
    i understand why, they want the AH econ to thrive, most gear used to just come out of the AH, but with the smaller community and lack of fresh lvl ones people no longer make lvl 1 gear, or they do and put it at a non-newbie price. Which is why i made my suggestion. ff14 did it, and apart from a few sets (gathering/crafting) you can find all gear in tiered sections of the vendor.

    the chocobo shirt and hat that comes from the ultimate seeker edition does help. but after you "outlevel it" gear can be hard to find. And the game doesn't actually tell you about the sparks and ROE. I just found it by chance.

    Personally i've only played this game on console so im out of my element. I am happy to be back, and oddly enough i'm having a bit more fun in ff11 then i do ff14. ff14 is too linear in a lot of cases like blocking stuff with story. (like a ferry)
    (0)
    FFXI: Kilta mithra rdm - Asura

    ffxiv: Azazura azura Lalafell warrior- Marbolo

  2. #1712
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    554
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    My other suggestion is to find a social ls, usually that's the best place to start and get help if you're just starting out
    (0)

  3. #1713
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    Omen Suggestion

    Is posible make omen cards sellable similar to Dynamis-D items?.

    Omen items are mandatory for dynamis wave 2 and 3. The gear requeriments can exceed the 1250 accuracy. The HQ abjurations like Emicho, Argosy, Adhemar or perfect herc set, val set can't reach these levels of stats.

    Using Omen gear set bonus is the only way to hit 1300 - 1350 accuracy before buffs/food.

    I put my WAR as example having Argosy +1, Emicho +1, ambuscade +2 ver, val set with 35 attack/accuracy, can barely hit 1200 accuracy.

    My petition please make Omen-Card sellables or make a Single-Player version of omen to allow us progress in our jobs without external "help"
    (1)

  4. #1714
    Player Isola's Avatar
    Join Date
    Jun 2018
    Posts
    424
    Character
    Cylinath
    World
    Asura
    Main Class
    MNK Lv 99
    Please make expended orbs auto drop out of inventory.

    It's really annoying to go get a second orb, warp back to the pop, and realize you didnt get the orb because you still have the expended one in your inventory.
    (0)

  5. #1715
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    855
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Isola View Post
    Please make expended orbs auto drop out of inventory.

    It's really annoying to go get a second orb, warp back to the pop, and realize you didnt get the orb because you still have the expended one in your inventory.
    I may be wrong, but don't new players gain some fame by trading back their old/used orb?
    (0)

  6. #1716
    Player Isola's Avatar
    Join Date
    Jun 2018
    Posts
    424
    Character
    Cylinath
    World
    Asura
    Main Class
    MNK Lv 99
    I have never heard of that, I did take a year break though so they may have snuck it in.

    Fun Fact for the day, spellcheck does not recognize the past tense of "sneak" as a word.
    (1)
    Last edited by Isola; 10-16-2018 at 06:53 PM.

  7. #1717
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    This sounds like it ought to be doable.

    Please add some form of Config option to aggregate damage. When we use a weaponskill it doesn't look like:

    Ketaru uses Chant du Cygne.
    The Poor Defenseless Monster takes 2000 points of damage.
    The Poor Defenseless Monster takes 2000 points of damage.
    The Poor Defenseless Monster takes 2000 points of damage.
    The Poor Defenseless Monster takes 2000 points of damage.
    The Poor Defenseless Monster takes 2000 points of damage.
    The Poor Defenseless Monster takes 2000 points of damage.

    It is presented as:
    Ketaru uses Chant du Cygne.
    The Poor Defenseless Monster takes 12000 points of damage.

    So how about, rather than our chat logs looking like:

    Ketaru hits the Poor Defenseless Monster for 500 points of damage.
    Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.
    Ketaru hits the Poor Defenseless Monster for 500 points of damage.
    Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.
    Ketaru hits the Poor Defenseless Monster for 500 points of damage.
    Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.
    Ketaru hits the Poor Defenseless Monster for 500 points of damage.
    Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.

    ...one attack round be condensed to:

    Ketaru hits the Poor Defenseless Monster 4 times for 2000 total points of damage.
    Additional Effect: The Poor Defenseless Monster takes 400 additional points of damage.

    Different forms of Haste are so easy to stack now and multihits easy to come by, the chat log just goes flying by, even if it's alleviated by splitting it into two windows. It would be nice for it to be less congested while still allowing us to view this information.
    (2)
    Last edited by Ketaru; 11-12-2018 at 06:41 AM.
    "NeED★RdM? PLeaSe sENd★teLL!"

  8. #1718
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    981
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Best QoL I could think of for the moment would be removing the fee for server transfers altogether and reducing the sub cost to $5/mo with no additional expense for mules.
    (1)

  9. #1719
    Player Nyarlko's Avatar
    Join Date
    Nov 2015
    Posts
    1,523
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Seriha View Post
    Best QoL I could think of for the moment would be removing the fee for server transfers altogether and reducing the sub cost to $5/mo with no additional expense for mules.
    HAHAHAHAHHAHA
    /deepbreath
    HAHAHAHHAHAHAHAHA
    XD

    I'm sorry, but I'd rather pay my $50/mon* and keep the servers paid-for and running for as long as possible. There's no reason to lower the normal monthly fees that would justify the risk of losing this game entirely IMO. I've never used the server transfer service, but assuming that it's a per-character fee, I wouldn't mind seeing them add an option so that you could move as many chars as you want to the same destination server for one rate. Make it double the cost of a single transfer to reduce the financial impact on them, and it'd still be worthwhile for those moving 2+ characters at once.

    * 2x accounts w/ 7x characters + wardrobes 3&4 on each account. Yes, I really am fine paying that much for a game this old simply because I love it enough to do so. ^^
    (1)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  10. #1720
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    981
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'm glad you find humor in your own addiction, but to the outsider looking in, the update history for the past year+ is pretty minimal despite charging more than most other sub-based MMOs (with mules in mind). Removing transfer fees is also about encouraging people off dead servers since SE won't merge or get with the times on cross-server matchmaking for the game, while a singular merge doesn't guarantee the person would find a good home in their new spot, either. "Just go to Asura!" is not the solution, since for every success story, I pretty much hear a negative about overcrowding, no one helping newbies, mercing being the only way to get things done, and so on.


    I'd change my tune about the sub fee if it actually seemed like SE was consistently putting their best foot forward, but let's be real, they want us all to jump to XIV already. Meanwhile, transfer fees just remain an archaic cash grab that typically punishes players for factors outside their control if they have to utilize it.
    (0)

Page 172 of 191 FirstFirst ... 72 122 162 170 171 172 173 174 182 ... LastLast