My mind is boggled by this statement. I honestly can't imagine why you would need 160x equipments for a job like PLD... It's not complicated enough of a job to require anywhere near that much :/ Same goes for BLM.....
Can you list the sets (ex: TP, dt-, mdt-, MAB+, etc. not a full list of individual pieces) that you use for BLM and PLD? I'm betting there is a lot of almost-never-used and/or redundant gear and/or un-synergized equips in there..
Last edited by Nyarlko; 11-22-2016 at 09:57 PM.
Yeah, I have everything tanky for PLD and if I don't count shared equipment (Defending Ring, Rajas, Brutal), I'm well under 80 slots.
This is just guesstimates.
15 tanking body pieces (head, body...feet) (didn't count, 10 is probably more accurate)
5 fast cast
5 for casual TP
3 body gear equips for spell-interruption rate
5 for atonement aftermath
3 shields, I have four swords but I only use burtgang.
5 Cure potency but most of this will be cpot recieved from souveran
4 relic for ja enhacement + the escha hand for divine skill
Most of your enmity set is souveran, or should be.
I have phalanx enhancing equipment but 2 of these are souveran
say 3 ws sets (savage and req can basically share an SB optimized set, I don't personally use an atonement set but meh, and CDC)
At best that's like 65 body armors/sword/shields not counting accessories (jse capes, the adouline jse for phalanx, other random gears). I guess 80 slots would be feasible but if you're rocking 80 accessories, wow, and simultaneously claiming none of that overlaps with other jobs.
Any plan to let us do anything with the extra JP we get on Master Job? Like, I dunno, let us convert them into merits or something. (but no the other way around)
I have a very simple request that should be very easy to implement... Please make all HQ crystals available from the Celebratory Chests... Even if for no other reason than it's very very irritating that we have to buy them one at a time from the Guild Points vendor.
or... ask for the ability to buy multiple HQ crystals from the guild....? (also ask for HQ crystals to have an improved HQ rate cause HQ and all...)
Since I posted, I'd like to add in a question/request about the eschan brews.
11m is a LOT of silt (a BILLION exp) for... zero use.
I know that the objective is to not make Aeonics (more) Trivial. But brews actually accomplish NOTHING lol. The cost is astronomical for absolutely no benefit.
The only enemies worth brewing, don't drop anything worth brewing them for at the cost of 1billion exp.
No one that would "need" a drop from escha, is likely going to have 11m Silt to brew with, so, I mean yeah. The cost needs to come down dramatically, since kills don't count, OR make killls count.
**unless brews will work in Omen for some odd reason... then, I might see the rationale.
***11m is still too much even if they work in omen tbh.
Last edited by Vae; 11-24-2016 at 11:23 PM.
Brew still has a use. Before melee woc being discovered as best strat it's very hard to accomplish 100% win rate with mage setup unless you go with 6 man and roll with prebuff mules. So it's pretty tough for people to obtain earring from it due to having to lot against other people after finally getting a win.
There someone on this server that I know of ended up brewing WoC 2~3 times(he just had that much silt) and got his earring.
I can see brew being useful for people wanting specific drop from harder NM but never manage to win lot, or don't have a group that can kill it. Since brew allows harder NM like WoC being killed solo(there are woc solo video on youtube) I think 11m silt is reasonable. This is MMO, and solo should require a LOT more effort than group play.
Well, I made this suggestion long time ago, but there I go again~ Even when they implement AF1/2/3 +2/+3 versions~ The issue will still be the same we all have "inventory" ;p
QOL Adjustment~
I'll call them "Ultimate Armors", but can be w/e SE want to, my idea was originally to make it possible to combine Relic Armor, Artifact Armor and Empyrean Armors into a new "armor set", So it would avoid using those precious "job abilities improvements 'only' armors to like 3 or 4 macros >.<"
Exemple: WAR:
Pummeler's Lorica +1
DEF:143 HP+61 STR+30 DEX+24 VIT+30 AGI+23 INT+23 MND+23 CHR+23
Attack+12 Evasion+44 Magic Evasion+64 "Magic Def. Bonus"+5 Enmity+9 Haste+4%
"Berserk" effect duration +14
Agoge Lorica +1
DEF:145 HP+61 STR+26 DEX+25 VIT+26 AGI+20 INT+20 MND+20 CHR+20
Accuracy+20 Attack+20 Evasion+44 Magic Evasion+64 "Magic Defense Bonus"+5 Haste+4%
"Aggressor" duration +20
Augment: Enhances "Aggressive Aim" effect
Boii Lorica +1
DEF:144 HP+66 STR+28 DEX+24 VIT+28 AGI+19 INT+19 MND+19 CHR+19
Accuracy+28 Attack+28 Evasion+44 Magic Evasion+59 “Magic Def. Bonus”+4 Great Axe skill +11 Haste+3%
“Store TP”+9
“Blood Rage” duration +34
Result: The better status from all of them:
New Lorica: "rare/exclusive (master only)"
DEF:145 HP+66 STR+30 DEX+25 VIT+30 AGI+23 INT+23 MND+23 CHR+23
Accuracy+28 Attack+28 Evasion+44 Magic Evasion+64 "Magic Defense Bonus"+5
Enmity+9 Great Axe skill +11 “Store TP”+9 Haste+4%
"Berserk" effect duration +14
"Aggressor" duration +20
“Blood Rage” duration +34
Augment: Enhances "Aggressive Aim" effect.
Set: Augments “Double Attack”
----------------------------------------OTHER EXEMPLES----------------------------------------------------
Pummeler's Mask +1
DEF:113 HP+38 STR+21 DEX+24 VIT+24 AGI+21 INT+21 MND+21 CHR+21
Evasion+36 Magic Evasion+53 "Magic Def. Bonus"+2 Enmity+6 Haste+8%
"Aggressor" duration +14
Agoge Mask +1
DEF:115 HP+38 STR+25 DEX+18 VIT+25 AGI+18 INT+18 MND+18 CHR+18
Attack+21 Evasion+36 Magic Evasion+53 "Magic Defense Bonus"+2 Parrying Skill+17 Haste+8%
"Warcry" effect duration +30
Augment:: Enhances "Savagery" effect
Boii Mask +1
DEF:114 HP+43 STR+33 DEX+17 VIT+32 AGI+15 INT+11 MND+11 CHR+11
Accuracy+24 Attack+24 Evasion+36 Magic Evasion+48 “Magic Def. Bonus”+2 Haste+7%
Critical hit rate +4%
“Double Attack”+5%
Result: New Mask - rare/exclusive (master only)
DEF:115 HP+43 STR+33 DEX+24 VIT+32 AGI+21 INT+21 MND+21 CHR+21
Accuracy+24 Attack+24 Evasion+36 Magic Evasion+53 "Magic Def. Bonus"+2
Enmity+6 Parrying Skill+17 Haste+8%
Critical hit rate +4% “Double Attack”+5%
"Aggressor" duration +14
"Warcry" effect duration +30
Augment:: Enhances "Savagery" effect.
Set: Augments “Double Attack”
COR BODY:
Laksamana's Frac +1
DEF:130 HP+59 MP+44 STR+29 DEX+29 VIT+21 AGI+35 INT+23 MND+23 CHR+23
Ranged Accuracy+15 Ranged Attack+15 Evasion+49 Magic Evasion+64 "Magic Def. Bonus"+6 Haste+4%
"Rapid Shot"+16%
"Recycle"+15
Chasseur's Frac +1
DEF:131 HP+57 MP+59 STR+25 DEX+28 VIT+23 AGI+34 INT+19 MND+19 CHR+19
Ranged Accuracy+22 Ranged Attack+22 Magic Accuracy+22 Evasion+52 Magic Evasion+69 “Magic Def. Bonus”+6 Haste+4%
“Triple Shot”+12%
Enhances “Tactician's Roll” effect
Lanun Frac +1
DEF:131 HP+59 MP+44 STR+27 DEX+29 VIT+21 AGI+33 INT+26 MND+23 CHR+23
Accuracy+18 Ranged Attack+18 "Magic Attack Bonus"+18 Evasion+49 Magic Evasion+64 "Magic Defense Bonus"+6 Haste+4%
Physical damage taken-4%
"Random Deal" effect +50
Augment: Enhances "Loaded Deck" effect
New Frac: rare/exclusive (master only)
DEF:131 HP+59 MP+59 STR+29 DEX+29 VIT+23 AGI+35 INT+26 MND+23 CHR+23
Accuracy+18 Ranged Accuracy+22 Ranged Attack+22 Magic Accuracy+22 "Magic Attack Bonus"+18
Evasion+52 Magic Evasion+69 "Magic Def. Bonus"+6 Haste+4%
"Rapid Shot"+16%
"Recycle"+15
“Triple Shot”+12%
Enhances “Tactician's Roll” effect
"Random Deal" effect +50
Augment: Enhances "Loaded Deck" effect.
Set: Augments “Quick Draw”
Last edited by Sanlord; 11-26-2016 at 01:14 AM.
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