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  1. #1
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1

    MORE damage-based Records of Eminence objectives?

    “Subjugation” Objectives
    New objectives that require adventurers to vanquish certain notorious monsters that inhabit the game’s original areas will be introduced.

    Battle-related Objectives
    Additional objectives, such as ones that require adventurers to deal over certain amounts of damage to enemies a specific number of times, will be introduced.

    ”Spoils” Objectives
    New objectives, such as ones that require adventurers to obtain certain items a specific number of times, will be introduced.
    That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

    How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.
    (10)

  2. #2
    Player Bamph's Avatar
    Join Date
    Apr 2013
    Posts
    127
    Quote Originally Posted by Puck View Post
    That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

    How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.

    How about we wait to see what the damage cap is first... They may release a "deal 50 points of damage 50 times" worth 200 sparks or something like that... Just saying
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    296
    Man, people have to complain about everything. You don't see DDs complaining about not getting credit for the healing objectives while playing their favorite classes, do you???

    We'll likely see new objectives for all of the battle-related categories.
    (0)

  4. #4
    Player RalphTheGalka's Avatar
    Join Date
    Nov 2011
    Posts
    106
    Character
    Doctorweird
    World
    Carbuncle
    Main Class
    BLM Lv 30
    People are complaining because it's incredibly unbalanced and unfair to support jobs. Some jobs can hit for over 500 damage on regular attacks without even needing to take crits into consideration. They're raking in credit towards melee objectives without even trying and the support jobs get nothing once they finish the initial non-repeatable healing objective. It's bad enough that many events are biased against rewarding support jobs, this is just making it worse.
    (4)

  5. #5
    Player Numquam's Avatar
    Join Date
    Apr 2013
    Posts
    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    Quote Originally Posted by Puck View Post
    That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

    How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.
    Level another job? Maybe BLM or BLU?
    (1)

  6. #6
    Player Draylo's Avatar
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    Mar 2011
    Posts
    778
    The reason is they are probably scared to add them. Healing ones would be a lot more openly exploited than dmg ones lol
    (0)

  7. #7
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    I was originally going to reply to complain about the complainers, but is it really that hard to add a repeatable "Heal for 500+ HP" objective as an analog to the "Deal 500+ Damage" objective?

    I guess they were afraid of people exploiting it for fast Sparks or something, but considering how even a one-handed melee with critical hit bonuses in Abyssea can complete this in a matter of minutes, I doubt that's really a concern anymore.
    (2)

  8. #8
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by Draylo View Post
    The reason is they are probably scared to add them. Healing ones would be a lot more openly exploited than dmg ones lol

    So a job that hits very very hard isn't as hard to exploit? Please Draylo think before you post. It's much more easy to walk into Abyssea as a decently skilled job with the ROE gear, and bash everything's head in while the white mages and support jobs are stuck slowly curing over and over, whereas the DD's can speed this up with haste and DA/TA/QA. Add onto that, atma and high stats to ensure they deal the maximum damage, therefore the DD's are really the easiest to exploit, especially if the player can get their hands on the ROE gear early and just skillup their jobs and get things in return through the trials.
    (2)

  9. #9
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Sfchakan View Post
    You don't see DDs complaining about not getting credit for the healing objectives while playing their favorite classes, do you???
    Wow. That's so incredibly ignorant.
    There's ONE healing objective. When you finish it, that's it. It's not repeatable.

    Quote Originally Posted by RalphTheGalka View Post
    People are complaining because it's incredibly unbalanced and unfair to support jobs. Some jobs can hit for over 500 damage on regular attacks without even needing to take crits into consideration. They're raking in credit towards melee objectives without even trying and the support jobs get nothing once they finish the initial non-repeatable healing objective. It's bad enough that many events are biased against rewarding support jobs, this is just making it worse.
    YES! He gets it. This is EXACTLY what I mean.

    Quote Originally Posted by Renaissance2K View Post
    I was originally going to reply to complain about the complainers, but is it really that hard to add a repeatable "Heal for 500+ HP" objective as an analog to the "Deal 500+ Damage" objective?

    I guess they were afraid of people exploiting it for fast Sparks or something, but considering how even a one-handed melee with critical hit bonuses in Abyssea can complete this in a matter of minutes, I doubt that's really a concern anymore.
    Right. And keep in mind that to heal 500+ damage your target first has to TAKE 500+ damage. That's harder to exploit than dishing out assloads of damage to weak targets. Get beat up by mobs, heal, get beat up more, heal. As opposed to a MNK hitting a mob for over 500 damage thirty times in the same amount of time it took a WHM to fire off a few cures. For it to be fair, a heal 500+ damage repeatable objective should really only require you to do it 100 times.

    Quote Originally Posted by Numquam View Post
    Level another job? Maybe BLM or BLU?
    That's not a solution. "Level something else" is NEVER a solution. And FYI, those are actually the 2 jobs I play the most. I'm speaking on behalf of players with play styles and favorite jobs that are different from my own.

    The point is, the RoE system disproportionately rewards damage dealers, and pretty much only damage dealers, for playing their jobs the way they want to play them. But what about the healers, the tanks, the buffers and debuffers? It's not fair to them that while the DDs in their party are raking in sparks doing ANY event, they guys supporting them and keeping the whole team afloat are getting nothing. How is that fair?
    (5)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Puck View Post
    That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

    How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.
    Even the most supporty support jobs can bust out enough damage to pass those thresholds. And even if you can't, then you simply set non-damage based objectives. You can only set 15 objectives anyway and there are already enough without using the damage objectives, so I don't see the problem?
    (1)

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