That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.“Subjugation” Objectives
New objectives that require adventurers to vanquish certain notorious monsters that inhabit the game’s original areas will be introduced.
Battle-related Objectives
Additional objectives, such as ones that require adventurers to deal over certain amounts of damage to enemies a specific number of times, will be introduced.
”Spoils” Objectives
New objectives, such as ones that require adventurers to obtain certain items a specific number of times, will be introduced.
How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.