Ok I actually agree with that to some degree.
I like your conditional idea, for one. For instance, they could do a "hotspots" system, to try to encourage leveling in specific regions...or encourage group play.
I too find complaints about "having" to do missions a bit peculiar being that it has always been one of the core motivations for playing a Square-Enix MMO versus any other ones.
I also see the reasoning that if you gut the exp grind out of the game, AND the missions, AND then you just hand out the gear ... what is really left?
But none of those were actually my point, and I certainly think there is a nicer way of saying those things.
Also, the Trust system is qualitatively good even outside of the ability to make things easier. It reclaims a desirable mechanic from bygone Final Fantasys.
Finally, the point I was really trying to make is they already DID gut the exp mechanic effectively. The saying goes "there's no use crying over spilt milk." Well, Abyssea already spilled the milk, so it seems a little bizarre to cling to the idea that Abyssea-like exp shouldn't be obtainable anywhere else under any circumstances.
If anything, that is the whine in this thread.