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  1. #1
    Player
    Join Date
    Apr 2011
    Posts
    114

    What happened to Strobe II, Subtle Blow, new automaton WSs, and manual execution?

    Some of these things got implemented, but others have gone unmententioned for going on three years... Is there anything in the works, or is the person in charge of PUPdates still out of the building like he was in the 1UP interview? Would gladly take his job if the position is open.

    Quote Originally Posted by Camate View Post
    Sorry for the delay, but here is some information from the development team in regards to your feedback!




    The maneuver duration, recast time, and overload are all balanced very subtly; through maneuvers, the automaton’s operability, as well as the frame and attachments, are largely affected. Due to this, we plan to create balance by adding and adjusting attachments and abilities without changing the operations of the base maneuvers.



    In regards to abilities, we are making adjustments based on the original execution timing, however, for weapon skills we are looking into making it possible to select the execution timing manually. For magic, we believe the top priority is the revamping of recast times, so once we finalize those adjustments we plan on looking into being able to select the timing for that, as well.



    We understand that there are times this is inconvenient for ranged/mage frames. We will look into increasing the distance for using Deploy.



    With the current system, Scanner will detect resist rates, so by using a Scanner it should make it so your automaton does not cast this.
    However, if there is even a small chance that the monster uses magic, the automaton will start to cast silence. The chance of there being a bug related to this isn’t impossible, so we will be checking on this.

    Also, if you have any feedback such as “I don’t want silence to be cast on enemies that are highly resistant to silence” (ex: Make it so it doesn’t cast silence when the resist rate is over 60%) please make sure to let us know.



    We are looking into changing the automaton behavior. Since this is something that we have received a lot of feedback about we will be looking into it, but since the workings of the automaton logic are so complex it will take some time.



    We understand how you feel and are looking into separating the recast timers.



    While we would like to do something for this, we would first need to perform a lot of work to revamp the user interface, so this will be difficult to accomplish right away. Sorry



    We plan on revamping attachment stats, so there is a possibility that we make it so that there is no consumption of maneuvers. This doesn’t mean that we will be adjusting every attachment for this, but we will be looking at each one separately. If you have any feedback please let us know!



    We will be performing adjustments on attachments that need adjusting as necessary.



    Planning to implement this in the form of an attachment.



    We are thinking about making adjustments in the form of attachments, not on the automaton or puppetmaster side. For example, how does implementing Strobe II sound?



    Currently, we are thinking more in the direction of implementing superior lubricant, such as Lubricant +3, instead of directly increasing the physical resistance.



    It doesn’t crit because it is recognized as a special ability. We are looking into it.



    First we will be revamping attachments that need adjustments. After that we will take a look at the balance and look into this.



    We definitely understand. Since automatons are different than player characters, and it is difficult to adjust the positioning of the automaton, we are looking into easing up or even eliminating the distance factor.



    We would like to look into new automaton WS ideas, however, since you can recover MP through Deactivate/Activate and by using the Mana Converter, we think it would be better to look at different effects.



    The damage is calculated as a special WS, however, we will be looking into making this easier to use while making use of its special properties since we hear a lot of people saying it keeps doing zero damage…
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  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    158
    Well, remmeber the new "2hrs" ended up taking what 7 months to implment? so you never know.... then again Baniah IV and Baniashga III disspeared from test server so maybe it went into the abyss liek they did?
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