Ok. So I'm sure I'm not the only one who is disappointed in RUN's lack of unique spells.
RDM has temper, en-spells, and its merit-spells.
DRK has its absorbs, Drain 2, endark, and dread spikes.
PLD has enlight and reprisal.
etc.
Run has... Foil.
Not that foil's bad... but I for one feel that SE missed a chance at 2 things:
1) Bar-light and bar-dark.
They wouldn't have to add a barlightra and bardarkra for whm either.
And it's kinda silly that the "lolmagictank" can't bar-spell light and dark... but BRD can carol that buff for everyone in a party...
Chances are that SE will add this spell to RUN's list eventually... because EVERYONE and their dog has called them out on this.
2) other spikes.
Now this one is less intuitive (read: this is what I want lol)... but given the way RUN works...
If SE were ever going to add the "four missing" spike spells... RUN would be where they land. (and PLD too probably depending on what "Holy Spikes" did)
I was randomly thinking about the spikes and what they'd be, and here's what I came up with:
While I realize that this would take dread spikes away from drk... I don't really think that would be too terrible... not like janking temper away from rdm.
- Flame Spikes - already in the game
- Toxic Spikes - water damage, a weak poison proc. (maybe only 1hp poison? no higher than 3hp at the most, which would be a pipe dream.)
- Shock Spikes - already in the game
- Rock Spikes - earth damage, a -PDT term. (Thought about a +def term... but this is RUN and I figured that -PDT would not only fit with rocky spikes, but also with how the job is supposed to function... nothing big either... phalanx give -28 DT at 300 skill... this could either be variable like the spell... or it could be just a hard simple number like -13PDT. ONLY phys, not magic.)
- Buffet Spikes - small wind damage, a knockback term. (due to the knockback effect, figured that the spike damage would probably have to be low... and yes, I was totes inspired by Colkhab for this one.)
- Ice Spikes - already in the game
- Holy Spikes - light damage, either an amnesia proc or an addle proc. (SE would probably choose addle... though amnesia would be vicious... if they chose amnesia... it would probably have such a low proc rate that it wouldn't be worth using except for stuff that takes extra light damage... You know what I'm talking about, shock spikes?)
- Dread Spikes - already in the game
PLUS, if RUN takes dread spikes from drk, it can give holy spikes to pld... so... it evens out.
Giving RUN the current spikes was already in the flavor of "magic channeled through the sword" so... why not finish the wheel?