Originally Posted by
Bladesyphon
Just want to put in my two cents for Trust (or three cents, as it were), starting with how happy I am with the system. I used to play waaay back when the game first came out up until Chains of Promathia consistently, than on and off until Wings of the Goddess released before quitting entirely until just last month, with Trust and RoE being the two drawing back in points. It's a whole different ball game now with FFXI, and I'm enjoying it so much more now that I have the ability to essentially play whenever, and where ever, I want in the game, as opposed to how it was back in the ye olde times, when full groups if six parties were a requirement, most DDs need not apply, and you were restricted to only a handful of leveling areas (Valkurm Dunes, Quifm Island, Kazham, etc.).
But with all that said, I do think there a number of improvements that could be made to Trust, and by default, smaller parties because of it, so let's get those laid out on the table, shall we?
* Point the First: Allow Trust Alter-Egos to be summoned in a party
I'm pretty sure this has been echoed more than enough times in this topic, but I'll echo it again. Allowing us, the players, to group with two friends and three Alter Egos in lieu of a full party would be just plain amazing, because let's be frank: Right now most Book Burn parties are dead, Abbyssea is best done at 75 so you're not just leeching EXP, and it's quicker to level with your Alter-Egos than it is to look around, form a party of one or two people in the area you're leveling with right now, and make a mini-book burn party. With the ability to have Alter-Egos in a PC party, you'll giving many players a reason to play with others, as well as fill in those empty slots that you might not be able to fill otherwise with Job rolls you might not have on hand.
I can see a few complications with this, such as what level the Alter-Egos scale to when summoned, but this could be easily remedied by making it so that they simply scale to the party leader's level, or scale down to what the party's level is when level synched. There's also the possibility of simply making it so that Alter-Egos can't be summoned in groups at all unless they're level-synched, but that might cause issues for those wanting to group up in small groups to tackle Mission and Quest content with high level help and high level alter-ego help, so the former choice is probably the better.
* Point the Second: Reduce/Remove small group EXP Penalties
This isn't directly related to Trust, but is one of the reasons people would be hesitant to group in small groups even with them. While the majority of a players EXP these days comes Grounds and Tomes of Valor rewards, people still like getting Experience from Monsters as well. And as it stands right now, soloing with trust NPCs removes any and all EXP penalties from the formula, since you're still technically soloing. The easy fix for this is, obviously, making it so that groups of 2 and 3 parties don't take an EXP cut, and since EXP penalties aren't an issue in Abyssea, you wouldn't need to worry about people complaining about EXP cuts at the four-member and higher party groups, as those people will likely be leveling in Abbyssea anyways. A small point, but an important one none the less.
*Point the Third: Allow Trust to be used Mission Battlefields
Note that I said Mission Battlefields, not all Battlefields. At the end of the day, alot of people are still playing Final Fantasy XI for the storyline, and making said storyline easier to complete, at level or otherwise, without having to shout in the main cities for assistance is a great boon to those interested in it. Allowing Players to use their Alter Egos inside Mission Battlefields will allow them to at the very least attempt the missions at level if they'd like, and give them an easier time in the latter Chains of Promathia missions and onwards, even at level 99, to finish them solo.
That said, I don't really feel that Alter Egos should be allowed to be summoned into optional Battlefields (BCNMs and the like), as that should still be something players want to seek out other players, friends, and LS mates to complete, but I suppose I couldn't see the harm in them being allowed to be used in places like Dynamis and older content where it's already easy enough to solo at level 99.
So yeah, off the top of my head those are the three major points I feel should be addressed with the Trust system. Two directly related, one slightly un-related but still affected by them. There's other things I'd like to see too, such as more customization, quests, characters, and the like, but for now I'd rather focus on making the Trust System better than it already is, and working it a bit to encourage players to both use it AND group with others at the same time. But as it stands right now, it's a lovely feature and has made me become an active player once again.