Ok, so, current new feedback.
How to fix Shantotto.Originally Posted by My_post_on_FFXIAH.com
Shantotto needs a staff, she teaches us the Staff WS, she talks about being a combat mage, and she has a Staff in Dissidia even, yet, she lacks a Staff here as well as any WS at all. If you give her a Staff and a few WSs like Spirit Taker and Shattersoul it will work wonders for her and make her much more usable.
Shantotto, as well as Ajido, both need Magic Damage from our item levels. You just gave melee NPCs a boost to DMG from our item levels which is great and helped a lot, but, you did nothing for magic, which I understand, its new and untested so thats fair. But, in the end, you have to give them Magic Damage, right now these nukes are just not good enough, 400s on T2s and 2000s or so on T5s is horrible, not to mention they are horribly inefficient with their MP and are dry as a bone in only a few nukes because of it.
The last thing to say on this note is Shantotto should have a higher level of Magic Damage/Magic Attack than Ajido. Ajido is just slightly weaker than her, a difference comparable to a few points of INT, hardly a difference, and yet Ajido has so many other benefits, Cures, Enfeebles, the ability to melee, all of these things to stack in his favor which makes Shantotto just feel flat out weak.
Please make some of these changes. I know you said messing with weapons would be more difficult and you want to add more NPCs first, but, that was in the case of Nanaa, a minor NPC, in this event though you are talking about Shantotto. She is the reality crossing Taru we see popping up in other games as well as here, I think its fair to say she's more important, and should have this adjustment sooner rather than later.