Put on your Fajin Boots, hum a mazurka, and do a little jig. It's time to gather up all these new Home Points that have appeared in Vana'diel, 67 in total. Here is a list of all the ones old and new that you can teleport to after revisiting them. I'm sure some people can find these easy enough but it's just something to make it easier to find since I had to run around or remember where some of them were. Enjoy.
Southern San d'Oria
1. G-10 (Westgate)
2. J-9 (Against the corner, between Eastgate and the South Auction House)
2. M-5 (Next to the Dynamis trail markings)
Northern San d'Oria
1. E-8 (Corner before Ranperre Gate)
2. J-7 (In front of Chateau d'Oraguille)
3. K-9 (Lamp post near residential area.)
Port San d'Oria
1. G-9 (Small area before heading to Northern San d'Oria)
2. J-9 (Small area before heading to Residential Area)
3. H-10 (Top of North Auction House)
Port Bastok
1. J-7 (West of Beligen Square, at the bottom of the stairs)
2. J-13 (Residential Area)
Bastok Markets
1. F-9 (Bottom of the steps south of Firewater Circle)
2. E-7 (In the corner between Metalworks & West Auction House)
3. I-6 (North entrance to Residential Area)
Metalworks
1. I-8 (Next to the Presidential Aide's Office)
Bastok Mines
1. I-9 (East of South Auction House)
2. K-8 (Residential Area)
Port Windurst
1. F-7 (East of the Orastery)
2. B-4 (Shiva's Gate, West Sarutabaruta entrance)
3. L-4 (Residential Area)
Windurst Waters
1. G-7 (Just north of Optistery)
2. K-11 (Residential Area)
Windurst Walls
1. F-7 (Across from Koru-Moru's Manor)
2. I-11 (On top of the North Auction House)
3. C-12 (Residential Area)
Windurst Woods
1. H-9 (Behind the Optistery)
2. K-10 (Leviathan's Gate, East Sarutabaruta entrance)
3. F-7 (Residential Area)
4. J-12 (On top of the South Auction House)
Ru'Lude Gardens
1. H-8 (Front of the Grand Duke Palace)
2. I-9 (Residential Area)
3. F-9 (Upper Auction House)
Upper Jeuno
1. F-5 (Batallia Downs entrance)
2. I-11 (Guide Stone)
3. G-9 (Outside Infirmary Monberaux) [Thanks to Dsherman, FFXI Official Forums]
Lower Jeuno
1. G-11 (Rolanberry Fields entrance)
2. I-5 (Guide Stone)
Port Jeuno
1. K-8 (Sauromugue Champaign entrance)
2. F-8 (Guide Stone)
Southern San d'Oria [S]
1. G-10 (Westgate)
Bastok Markets [S]
1. F-9 (Bottom of the steps of Firewater Circle)
Windurst Waters [S]
1. H-9 (Behind the Manustery)
Western Adoulin
1. E-9 (The split between the Pioneer's Coalition and the Western Auction House)
Tavnazian Safehold
1. H-6 (Just south of the Lufaise Meadow exit)
Aht Urghan Whitegate
1. H-9 (Serpentking Square)
Nashmau
1. G-8 (Corner, near the dock)
Selbina
1. I-8 (West of the Shepherd's Muster, lower level not up where the building is)
Mhaura
1. H-8 (Top of the steps)
Kazham
1. I-9 (near Wahcondalo's Residence)
Norg
1. H-9 (Sea Serpent Grotto entrance)
Rabao [Thanks to Professor Stupidmonkey, ZAM]
1. F-10 (Near the Western Altepa Desert entrance)
Yughott Grotto
1. J-6 (Horlais Peak entrance)
Palborough Mines
1. H-10 (Waughroon Shrine entrance)
Giddeus
1. G-12 (Balga's Dais entrance)
Fei'Yin
1. K-8 (1st Floor, Qu'Bia Arena entrance)
Quicksand Caves
1. D-5 (Outside the Chamber of Oracles, Quicksand Caves entrance D-12 from Western Altepa Desert)
Den of Rancor
1. E-4 (Bottom floor, pass the door for Sacrificial Chamber)
Castle Zvahl Keep
1. G-7 (Top floor, Ore Door going to Throne Room)
Ru'Aun Gardens
1. H-4 (northern most island)
2. E-7 (northwest island)
3. F-11 (southwest island)
4. K-7 (northeast island)
5. J-11 (southeast island)
Ceizak Battlegrounds
1. H-6 (Entrance to Colkhab, Wildskeeper Reive)
Foret de Hennetiel
1. F-10 (Entrance to Tchakka, Wildskeeper Reive)
Morimar Basalt Fields
1. E-5 (Entrance to Achuka, Wildskeeper Reive)
Yorcia Weald
1. E-9 (Entrance to Yumcax, Wildskeeper Reive)
Marjami Ravine
1. H-7 (Entrance to Hurkan, Wildskeeper Reive)
Kamihr Drifts
1. I-7 (Entrance to Kumhau, Wildskeeper Reive)