What is the balance philosophy in Monstrosity? I'm worried that weak monsters will be nerfed into something even more unusable, and I'm worried that the fun monsters will have the fun sucked right out of them.
Seeing that "balance adjustments" are in store for monstrosity in December has me concerned. I feel like, "Can you please tell us which monipulators will be unusably bad so we can level them before the update and unlock the species those monipulators lead to?"
Raptor, a very weak and dreadful monipulator to level, was nerfed as mercilessly as Embrava in the last update. It had TP moves that were useless in the first place (ex. Thunderbolt/breath whatever) that were made to cost more TP, and its only 1/4th decent excuse for a TP move (Chomp Rush) was nerfed in power.
I haven't touched antlions yet, but I hear that Mandibular Bite was nerfed so badly that it's like SE thought antlions were getting Chain #99 (I'm sure they weren't), and now antlions are unusable and miserable.
I'm also worried that the monipulators who take dozens of hours to unlock (Cerberus, Behemoth) will be nerfed to oblivion. If that happens, it would be like nerfing RME weapons, or Atma of the Savior, or Black Belt. Those monsters take so long to obtain that they need to be as powerful as they are so that they're worth it and so that they live up to their repuation.
Then, there are random monipulators that are just an absolute blast to level; they're unexpectedly fun and strong and they make Monstrosity the fun that it is. I'm worried that those monsters will be weeded out and treated like they're throwing off the balance of absolutely everything in FFXI just by being very fun, useful, and strong within their limited event.
Is anyone else worried about this? I stumbled upon a very lovable monipulator today who shall not be named, and I'm positive this one will be absolutely no fun after the update.
TL;DR: Monstrosity is fun, but its effects on the game are limited to the event itself and the zones where it takes place. Strong monipulators don't upset balance like Embrava and Perfect Defense did. And if gladiators are struggling against monipulators, they are able to make groups of up to 18. Besides, monstrosity is about the monsters, not the gladiators. I'm worried all fun and strong monsters will be weeded out and nerfed, and more horribly weak monsters will be targeted and made horribly weaker.