guess ill say this. while thf may need adjusting as someone who makes groups there are jobs i like and jobs i don't. i don't care if your the best geared person on the server. if i don't like your job your not coming period. don't like it put a group together yourself. for me puppet i hate it. to me its a joke. ill NEVER invite a puppet . its not personal. i just don't feel i am obligated to bring something i don't want as i am doing the work of putting it together. don't like it fine u put it together.
Last edited by zataz; 10-04-2014 at 07:26 AM.
Anyone else's LS insist that they equip Sandung/Thief's Knife for events?
Just as a side note as it may not be known, in SoA areas with Ionis on Thf only needs +3 TH to cap. Ionis gives +2 TH.
7/10/14
TH gear: lock the Initial TH value at whatever Thf can lay down with no gear as it works today (TH 3 or 4?). Make al the TH+ gear increase proc percentage on critical hit instead of increasing initial value (or raising said value after you remember to put it on) and have it stack with the proc increase Thf gets on job points. For example Thf starts fight first proc is th4, Thf with no JP can naturally raise TH on any crit hit initially 5% of the time and equipped with Max TH (Sandung Chaac Belt Plunderers Armlets +1 etc. have up to 10% additional proc rate on crit hit to raise the TH value over time. Job point additions would be I addition to this. Caps on maximum TH value applied should probably stay the same. There is a trade off idea though too, as I'll mention later.
In things that drop boxes having TH to slightly increase the chances of personal drops would make them a coveted addition to any of that content.
Damage/ survivability and utility.: the trade off I mentioned before, give Thf a stance where they trade off crit hits for very high evasion boost to both physical and magical attacks. Kills auto attack damage but the option should remain to Thf to prioritize dodging instead of hitting harder. This would allow them to still contribute to damage and setting up SCs and enmity control while not becoming overly taxing on healers. And would allow Thf to do more that lay on TH and run away.
Also Thf needs a blunt weaponskill on dagger that has decent damage to things that are vulnerable to it and a chance to stun. Real thiefs made efficient use of Black Jacks a short blunt instrument used by larcenists to subdue a mark instead of killing him or her. But there's nothing saying any Thf in Vanadiel wouldn't use the hilt of their dagger to black jack an opponent.
All told I think these changes would keep Thf in the fight for end game and strike a balance with utility and survivability, as well as allowing the TH to build up much faster when it matters.
Last edited by Malichi; 07-17-2016 at 12:36 PM.
A man is measured by how he conducts himself while being destroyed.
Why is this thread still alive? THF is one of the top DDs in the game now. The only fix it needs is the same fix that every other close range DD needs: the ability to survive close range. That arguement belongs on a general thread about all DDs, not on a THF thread.
Lately I have heard a lot of complaints about TH not activating fast enough or at all I know it's there even if you don't see it proc. These days though when you have teams killing NMs super fast because they may have to just to tsurvive the encounter I would hope a system like the one I presented would allow TH to proc at a much higher rate. When you have 4 Bard songs geo haste and and Haste 2 available to support your thief you should be able to get something out of all that planning. The way is set up now I have seen a Thf go in and no one has any idea if TH landed or not before the mob is dead. Oh and trait would be for initial value gear would be for chance to upgrade from proc. Conceivably a master Thf would be able to proc at 23 (JP) +5 (native) + 10% (gear) for 38% chance of upgrading TH value on any given crit swing. I proposed a lower initial value to strike a balance for higher gains in the end. Especially since I was also pitching an option of survivability where the THF would have to basically turn their crit rate off to dodge instead.
Last edited by Malichi; 07-17-2016 at 04:31 PM. Reason: Syntax
A man is measured by how he conducts himself while being destroyed.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |