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  1. #1
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99

    New job trait proposed

    How about a job trait that, every time you score a critical hit (melee or ranged), you have a 5-10% chance of resetting your Sneak Attack/Trick Attack recast timer?
    In zerg situations (aka, pretty much all of the endgame these days), SA/TA recast timers are too long
    Most of THF weaponskills were designed to be used with SA or TA (Mercy Stroke, Rudra's Storm, Shark Bite, Mandalic Stab etc) - this would allow them to be used more effectively.
    (3)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  2. #2
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    The only thing that could prevent such a thing is the problems such things like evisceration causes for the programming of such a trait...
    Infinite SATA?
    Probably not wanted.
    (0)

  3. #3
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    We no longer use Evisceration, so the problem is moot. And even if...? It would give Evisceration some use (maybe). Or the trait could be programmed to proc only on auto-attacks (or first melee hit of an auto-attack round if you're too worried about K.Club)
    (0)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  4. #4
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zirael View Post
    We no longer use Evisceration, so the problem is moot. And even if...? It would give Evisceration some use (maybe). Or the trait could be programmed to proc only on auto-attacks (or first melee hit of an auto-attack round if you're too worried about K.Club)
    Just because you don't use something... doesn't mean it doesn't exist.
    Infinite anything is a bad idea. It unbalances everything.
    This is why the chainspell 2hrs last for all of 3s.
    This is why blm's 0MP cost last for all of 3s.
    Having infinite anything is not something that is a good idea and will never happen.

    It wouldn't "give Evisceration some use (maybe)." It would break everything.
    (And Evis is still waaaaaay better in Abyssean zones than extenerator. RR, VV, Apoc... +iLv crap... And those aren't even "ideal evisceration atmas"... they're just the generic physDD atmas.)
    (1)

  5. #5
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by FaeQueenCory View Post
    Infinite SATA?
    Probably not wanted.
    How about SA and TA become mutually exclusive stances that allow THF to either plant enmity on the player in front of them (from all of their attacks and the AGI damage bonus on the first swing) or do constant first-swing critical hits from behind with the DEX bonus (on the first hit). "Balance" it by removing Assassin and lengthening Bully's recast time. There, Thief gets a DD boost when strategically lowmanning stuff or fighting monsters that don't turn-to-face, but isn't very useful in zergs where the monster spins.
    (3)

  6. #6
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Byrth View Post
    "Balance" it by removing Assassin and lengthening Bully's recast time. There, Thief gets a DD boost when strategically lowmanning stuff or fighting monsters that don't turn-to-face, but isn't very useful in zergs where the monster spins.
    Would be annoying when solo, having to cancel the stance to use bully so that you aren't affected by it's longer recast timer.
    (0)

  7. #7
    Player
    Join Date
    Sep 2012
    Posts
    471
    Quote Originally Posted by Babekeke View Post
    Would be annoying when solo, having to cancel the stance to use bully so that you aren't affected by it's longer recast timer.
    Goes without saying, that as with all 'stances' you have to know when to appropriately use them, you don't go around using defender just because you have it.

    It'd be amazingly over-powered, so I'm all for it!

    Trick attack stance that puts every (first) swing's hate on someone else, and applies the agibonus, lolEPIC. Even if it was cut down to 1/2 damage it'd still be wtfamazing.
    (0)

  8. #8
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Byrth View Post
    How about SA and TA become mutually exclusive stances that allow THF to either plant enmity on the player in front of them (from all of their attacks and the AGI damage bonus on the first swing) or do constant first-swing critical hits from behind with the DEX bonus (on the first hit). "Balance" it by removing Assassin and lengthening Bully's recast time. There, Thief gets a DD boost when strategically lowmanning stuff or fighting monsters that don't turn-to-face, but isn't very useful in zergs where the monster spins.
    THAT would be infinitely better than the "lol let's make crits reset SATA"...
    Having stances allows for a higher requirement of skill to play the job well... as opposed to just spamming JAs... *coughWARcough*
    THF is already a skill intensive job... because setting up a good SATA is what separates good from TH-only THFs.

    Though if they were to be mutually exclusive (ala Light and Dark Arts or Afflatus Sollus and Misery) I'd think they need a bit of a dmg buff. But then again, constant main-hand crits dependent on positioning could negate such a need.
    Buuuut.... knowing SE, if they did implement something like this, they'd give like a -acc or -atk term to the stance. (though I think just requiring to be behind the mob is a large enough drawback... a few crits and it's now facing you and your crits are gone.)
    (0)

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Babekeke View Post
    Would be annoying when solo, having to cancel the stance to use bully so that you aren't affected by it's longer recast timer.
    I would make Bully's lengthened recast timer permanent, regardless which stance you're in or if you're in neither. AGI bonus from Trick Attack would only apply to the first swing and would no longer force crit because I suggested removing Assassin. It's not as much of a damage bonus as you might imagine and probably wouldn't bring THF up to MNK even assuming that people suddenly break with 11 years of tradition and start standing still for TA. This would, consequently, make it impossible to force a crit WS that transfers hate. However, it would be a substantial boost that serves a dual purpose.

    There are a lot of problems with SA/TA, like:
    1) They're mostly useless solo. - My proposed changes make them even more useless solo due to lengthened Bully recast, if anything.
    2) Animation delay locks you in place after you use them, which stops you from repositioning in the (common) event that someone moves. - My suggestions would solve this.
    3) Because you have to activate them each time you want to use them, they aren't worth using when TPing unless you can pre-charge them. They also arguably aren't even worth using for WS in some situations. - Animation delay eliminated, problem solved.
    4) Cannot be consistently used in a zerg. - Bully is your new zerg tool, so this problem is solved.
    (1)