Hello,
Thank you for all the feedback and requests.
With the monipulator vs. adventurer content that was recently implemented we will of course be making adjustments moving forward.
I’d like to answer some of the questions and requests we’ve been receiving.
Originally Posted by
Edyth
Roaming old zones with a level cap on to fight monipulators is extremely unappealing for gladiators. There's aggro, and the zones are freaking huge.
We’ve set the system up so when you enter belligerency you accept the status with the feeling that it’s time to fight! With that said, if there are times where you want to stop belligerency in the respective area and do something else, we ask that you withdraw from belligerency. I understand that it’s inconvenient to return if you’ve forgotten to withdraw from belligerency, so I’m thinking it would be good to have an item that returns you to the three nations or a system where you can turn the belligerency status on and off outside of belligerency areas.
Also, in regards to concerns about whether infamy will still be received if a gladiator leaves a party when fighting, infamy is added and calculated when each monster is defeated for each person, so you’ll still be able to receive the infamy up until the point the person leaves.
There are a lot of warrior/black mage species, and they are hard to use.
Originally, Monstrosity was created with the idea of replicating the original monsters, and the current situation is the way it is because there were a lot of monsters with a warrior main job and black mage support job. One reason why we did this was so you could discover what jobs monsters are. However, we are thinking that it might be better to make adjustments to make it more interesting, even though it is a sort of lie, by allowing more freedom for monster jobs.
On a related note, for the sub-species of monsters as well, we wanted players to be able to choose based on the looks that they prefer, and we set it so that there were basically no differences to the original monster other than a different graphic similar to a player 2 color difference that you see in fighting games. For certain monsters, however, such as rabbits, the sub-species have a different job than the original monster, but we are thinking it would be best to add variations to sub-species much like what we have for rabbits even if it is a lie so that it is more interesting to play. While the job of the monster that you really like may change, we would like to look into changing the jobs up, so we’d definitely like to hear back on how you feel about this.
Originally Posted by
Edyth
Right now, gladiators have 0 prestige, and with no initial prestige, that means they have to vanquish monipulators that have nothing to gain from the battle, or they have to grind old monsters with a level cap on. Yuck. Some base prestige would be nice to get people started.
We are looking into the below adjustments to make it so there are benefits for both sides when winning while reducing the risks for the monipulators.
- When defeating your opponent, the amount of points that can be stolen will cap at double the amount of points you currently have and 20% of the points your opponent has.
- Make it possible to exchange one merit point for 4000 prestige once a day. If the amount you exchange goes over 4000, the amount you receive will only be the amount until you hit the 4000 cap.
With these adjustments, the amount of points your opponent can steal will be fewer when you don’t have that many points, and defeating opponents will yield larger returns, so you can fight while having a high number of points.
The reason why we made the risk high for when you are defeated was to make it so you all fight seriously; however, I understand it’s not desirable if it’s making it hard to participate in this content, so we would like to make adjustment so that it is much easier to participate.
Thank you.