I know everyone has his/her unique ideas on what he/she thinks can help fellow Paladins to retain their vanished glory, but when there are so many ideas spread into so many different threads of discussion, it'll be difficult for everyone, including SE, to navigate and learn about these ideas. When information is messy, the attention on a serious matter may end up before missed, avoided or misinterpreted. So let's organize all the great ideas into 1 single thread and show SE how sincere we are toward helping them to improve Paladin's role in FFXI instead of just complaining and throwing out greedy requests. I have come up with some basic rules to make this thread to be more organized, practical and productive.
Basic Rules:
1. Suggest 1 Job Trait, 1 Job Ability, 1 Spell and 1 Weapon Skill that you would love SE to implement onto Paladin.
2. Everyone should only post his/her brainstormed ideas ONCE!
3. Please do not comment or start any discussion on others' ideas - good or bad, you like it or not, please keep it to yourself.
Please keep this thread clean and civilized, so that SE can navigate through our ideas with ease without bias.
Ok. Let's get started, fellow Paladins! Let's put our Paladins' pride together to make a difference!
My choices:
1 Job Trait: Auto-Cover (Augment original "Cover" Job Ability to 75% of enmity from a party/alliance member)
1 Job Ability: Restrict (Drawing Enemy's absolute attention for 20 seconds - recast 40 seconds)
1 Spell: Reprisal II (Block Physical/Magical attack with chance of annulling the damage or reflecting the attack back)
1 Weapon Skill: Uriel Shield Bash (Only when shield is equipped, Stun effect + Terror effect, Damage based on Shield skill and VIT & can produce critical hit damage, Effects duration & chance of critical hit based on TP, Uriel Blade animation)
Please click the "LIKE" button if you would like SE to consider implementing these. Thanks!