In regards to this request, there is one large reason why we haven’t been able to easily say yes to this.
- Simply increasing the amount of layer areas would result in an extreme increase in server lag.
I'm sure many of you are thinking, "What? Lag again?" However, we have data to base this on.
With the recent Salvage "Design Plan Drop Rate Doubled Campaign", the number of areas reached the threshold for the server and server latency bugs began popping up here and there.
These bugs were due to our own lack of gauging the settings and we accept the blame for that. However, what we want you to understand is that the creation of layer areas utilizes a vast amount of server resources (you think of it as the power required to run them).
Layer areas are a system used by various content, and the total amount of server resources (power) has been determined. In the event that we were to simply allow everything to be soloed, we predict that the layer areas would increase exponentially.
Especially considering what would happen on the weekends, I think you can understand why we are hesitant to do this development-wise.
However, we have no intention to deny solo play for layer area content and we think that layer area creation could be allowable for soloing depending on the days and times when concurrency (as well as the number of layer areas) is low.
(For example, making every Wednesday a day that you can solo Salvage.)
There are various other methods that can be thought of, but given the opportunity this is something that we would like to try out.