The path that a Summoner walks is a path of solitude. Especially, in this day-and-age where most Summoners are dealing out more damage than a lot of their pets. For a job that deals in "forbidden arcane magic" it sure does feel like we've been receiving the short end of the stick, I'm just going to point out a few painfully obvious design flaws with the job and it's gear options with the vaguest of hopes that someone from the development team will take the time to read it and maybe have a change of heart and show my most beloved job some mercy.
In conclusion: Haven't we Summoners suffered enough? Can you please just release Cait Sith and Atomos so we can have a few minutes of bliss before we skulk back into the shadows with our Summoners Horn's tucked neatly between our legs in defeat?
- Perpetuation Cost- Out of every flaw with Summoner this one has always perplexed me the most. Why in Altana's great name, would the job that is most reliant upon it's pets be penalized so harshly for having them out. None of the other pet jobs lose anything for having any of their pets out and why should Summoner? All of our abilities cost boat-loads of MP anyway and have an incredibly restricting timer attached to them. The other pet jobs can bring something to the table without a pet out but what can a Summoner bring to the table? Cure IV?
- Satchets - I'm not sure who thought up this nugget of wisdom but please send them to Mordion Gaol for at least a month for it. Thanks to these, we can now say, Goodbye to any stat enhancing gear that may be useful to us for our ammo slot, like Strobilus or the Hedgehog Bomb. Nope now we just get to use our Satchets which bring our avatars up to the barely competent level. The only other job that really has a restriction like this is Puppetmaster but that's something that they've always had to live with.
- To Leave Out or Not to Leave Out the Avatar, that is the question - Seriously, Square Enix, I'm getting mixed signals here. Artifact Armor hints that I should use my avatars sparringly. Relic Armor seems to hint that I should keep my avatars out. Empyrean Armor seems to hint that I should leave my avatars out full-time. Seekers of Adoulin gear seems to hint that I should bring my avatars out for spike damage. Avatar's Favor seem to hint that I should leave my avatars out. Perpetuation cost seems to hint that I shouldn't leave my avatars out. See how getting rid of Perpetuation cost would just relieve all of us Summoners from this headache.
- Odin and Alexander - These were great when they first came out. Odin was just Odin and requires no further explanation and Alexander gave alliances a reason to bring Summoners to events. So, thank you for making content that was so difficult to clear that you almost NEEDED a Perfect Defense to clear it and then instead of adjusting the difficulty YOU set, instead you decided that Summoners and Scholars were to blame and nerfed our one saving-grace into oblivion.