Hello guys, many of us including myself always wonder what will Square Enix come up with next for the game, and while the "Seekers of Adoulin" expansion is quite new eventually we know Square Enix will embark us in a new adventure in vana'diel. One of the things that is usually introduced with these expansion packs is new jobs so I thought that it will be a great idea for the playerbase to vote for the jobs that they would like to see next in the game.
Suggestions:
I.) Add a job overview
-Why?: Adding a job overview will give us and Square Enix an idea of how the new job could fit into the lore.
II.) Add a small framework
-Why?: Adding a small framework of how the job works will give Square Enix ideas of
how to add the job with interesting mechanics.
While these things aren't necessary I do recommend them because they could help give Square Enix a better idea of how these new jobs can function. I will post the first idea soon to give an idea of how you could format it, but if you want you can just put the jobs name and thats all.
***Tally***
Jobs will be added in the tally when they are suggested.
1.) Time Mage: 2
-Masters of time and space
2.) Necromancer: 3
-Unholy casters that bring the dead back to life, and uses dark magic.
3.) Chemist: 6
-Medics that use medication to heal and enhance allies, as well as provide support with bombs and poisons, or also known as engineers when they focus more on their damage dealing side.
4.) Mime: 4
-A copycat job that uses their own party members strengths into their own advantage.
5.) Onion Knight: 2
-Ultimate Job combines 2 or more jobs into one with little limitation other than having the jobs you want to fuse leveled.
6.) Morpher: 3
-A druid or shapeshifter that uses monster forms to their advantage.
7.) Viking: 2
-A type of warrior offspring; some guesses as to what it might do is wield two 2 handed weapons, and maybe has similar abilities to berserkers like enrage.
8.) Sage: 1
-The sage could be considered the ultimate Mage, being able to cast Black Magic, White Magic and Summoning Magic. However, the Sage is physically very weak with virtually no prowess with weapons.
9.) Defender: 1
-Defenders focus on protecting attack when surrounded. but their Aura ability can make them a permanent field party. True to their name, they have excellent HP and Defense which makes them difficult to injure.
10.)Mystic: 1
-Uses the forces of darkness and light to deal devastating damage to their enemies comparable to the strength of black mages.