That would be a unique idea, but I think the frogs that stand up (Poroggo) are technically beastmen or something near that.
That would be a unique idea, but I think the frogs that stand up (Poroggo) are technically beastmen or something near that.
Man I read both of yall's posts from the beginning to the end. In my opinion you are both right to point out the shortcomings of the two/three jobs. That however is the case for all the jobs in this game. In this game unless you are a professional gamer you will never be able to get your money's worth out of the entertainment you pay for. Many veterans that have started playing this game from the beginning have left for games like skyrim because at least in that game everything available can be attainable. Not in FFXI especially since the XIV launch. This game is not for recreational gamers that's for sure. Good luck to y'all.
Do the right thing, especially when no one is looking
That alone would make pets outside of wyvern at least useable in alot more content. Wont be as good as a good buffed dd with gear swaps and such but somewhat nice for times when you are tempted to use pets and such
Yes please. This would help a lot.
Honestly though, why are you making pets come from really hard to get items? It isn't like the pets that use these items are even especially strong. Personally, I'd rather that instead of adding new materials to content and then making stuff crafted from them to justify their existence - that you make older content continue to be relevant by adding new uses to old items. Things like Goblin Weels or Ca Cuongs or other of the innumerable items that has no market anymore - crikes, even moonstones, etc all those gems no one wants to buy (that I npc constantly after doing WoE) would be more sensible.
Seriously I'd actually appreciate it if you stopped adding crafting materials to the game because the economy is completely dead with almost nothing in the game worth anything anymore. If there was less items and they were used in more things they would actually be worth something again.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
What. The. Fuck?!
Just tried out 2 Sharpwit Hermes. (which ran me 100,000 gil by the way) His normal swings do 50 and his critical hits do 80, and that's against beasts, which he's ostensibly receiving a damage bonus against. What the fuck SE?! Using a pet capped down the 90's gives out better damage. And for this you required a god damn endgame drop? This isn't the level 20 synth joke frog pet SE!
This is some sort of mistake, one would hope, or I'm just not fucking playing BST anymore.
EDIT: Out of curiosity, I pulled out a Flowerpot Merle. She does exactly the same damage and caps in the 90's somewhere.
Last edited by Louispv; 12-31-2013 at 10:45 AM.
Perhaps they should allow jug pets to possess all of the special abilities that are unique to their specific family; barreling smash (Raaz), mega scissors (Crab, or the ones in rala waterways at least), baleful gaze (Lizard), sanguinary slash/nature's meditation (Chapuli), etc. I can understand why NM abilities are not included, such as fatal scream, however, several non-NM skills are removed from jugs.
With the release of each new jug pet, I am constantly wondering how gimp they will be and which abilities have been completely removed from the jug. The current jug pets may not perform so poorly if they had their native abilities.
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