Originally Posted by
FrankReynolds
As the manager of numerous IT projects including development of various software applications, I can tell you this much. This level of communication and or usage of end user input would not bode well for my career.
There's a million different ways they could remedy this. I already named my favorite, which is adding / increasing the rewards in the form of new currencies like bayld / plasm. They could also make these drop craft items for equivalent gear, or make it possible to sell the gear so that it is worth repeating or make it possible to trade the gear to an npc in some exchange system IE. trade 5 bullets for 1 weapon etc. etc.
Releasing / leaving it like this is silly because you just know that if you don't get all the gear in the first few week, the odds increase dramatically that they will either make it super easy to get right after you finish busting ass to obtain it, or they will release something that renders it obsolete right after you obtain it.
It was annoying, but expected when they released gear that was 2% better than whatever piece you had worked a year on, but it still felt worth it cuz it was only 2% worse and it was probably gonna take a long time to get the next piece anyways, so it wasn't like the piece wouldn't see some use. Now they release a piece that's 50%-100% better every month or two, so if you don't get the first drop right off the bat, you may as well wait for the next one to come out.