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  1. #1
    Player larrymc's Avatar
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    Mar 2011
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    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99

    The state of Blue Mage post Adoulin

    The gap in damage between blue mage and other DD jobs has become quite large.

    My question is two-fold.

    1) What is the exact component of the weapon that is responsible for boosting blue physical spell damage?
    a) the amount of combat skill+?
    or b) the Damage rating?
    or c) some combination of the two?

    2) Based on Tamaxchi, the increase in physical blue damage is not sufficient to keep blue mage competitive.

    The WS damage of SAM, DRK, MNK has more than doubled. At first glance our physical blu spell damage is only getting a boost of 20-30%. WS damage for BLU has not increased significantly due to loss of our very best ws: CDC. Req & Realm are just so-so.

    I hope the answer is not that every blu will need a 99 empy just to be competitive, once those updates are released.

    Are there any plans to take a 2nd look at blu and make further adjustments?
    (1)
    Last edited by larrymc; 08-02-2013 at 01:35 AM.

  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by larrymc View Post
    The gap in damage between blue mage and other DD jobs has become quite large.

    My question is two-fold.

    1) What is the exact component of the weapon that is responsible for boosting blue physical spell damage?
    a) the amount of combat skill+?
    or b) the Damage rating?
    or c) some combination of the two?

    2) Based on Tamaxchi, the increase in physical blue damage is not sufficient to keep blue mage competitive.

    The WS damage of SAM, DRK, MNK has more than doubled. At first glance our physical blu spell damage is only getting a boost of 20-30%. WS damage for BLU has not increased significantly due to loss of our very best ws: CDC. Req & Realm are just so-so.

    I hope the answer is not that every blu will need a 99 empy just to be competitive, once those updates are released.

    Are there any plans to take a 2nd look at blu and make further adjustments?
    It's ,my understanding that you will be able to unlock CDC through WOE weapons and use it with any sword whenever they get around to implementing that, so at least you won't need a 99 Empy...

    That is IF they ever implement that.
    (0)

  3. #3
    Player larrymc's Avatar
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    Mar 2011
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    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    Slycer posted this translation of a response to JP question by Matsui .. it answers my question. Its purely the Damage rating. This club, Tamaxchi, has extremely low D (88) compared to others .. so there is still a sliver of hope that SE didn't disappoint.

    The Mondaha Cudgel, and Buramenk'ah both have a DMG rating of 130 - here is hoping for a better physical skill boost in the August 6th update when both of these weapons get skill+.

    Question from player:
    Although it was mentioned in other threads that magic damage and accuracy would rise in proportion to combat skill on the main weapon, I tried it out with Tamaxchi on blue mage (club skill +188), but I did not see the damage effect of blue magic rise as I would have expected. Has the specification not already been implemented? [[Goes on about blue magic]]

    Matsui's response:
    For physical blue magic, the upper limit of the damage will be adjusted with DMG. For certain spells, they did not reach their damage limit, but do now with the "combat skill +" gear, while there are other spells which will continue to grow.
    (0)
    Last edited by larrymc; 08-02-2013 at 06:38 AM.

  4. #4
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Wow. Thanks Larry.
    (0)

  5. #5
    Player larrymc's Avatar
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    Mar 2011
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    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    I've been thinking on Matsui's reply - and he basically said that all blu physical spells will not scale with D - once a spell reaches its internal damage limit - throwing more D at it wont help. So we need to determine which spells are not already capped and will benefit from this boost? I will do some testing later - I have only tried the club with a handful of physical spells that I normally have set - didn't even think about retrying them all until now.
    (0)
    Last edited by larrymc; 08-02-2013 at 07:11 AM.

  6. #6
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by larrymc View Post
    I've been thinking on Matsui's reply - and he basically said that all blu physical spells will not scale with D - once a spell reaches its internal damage limit - throwing more D at it wont help. So we need to determine which spells are not already capped and will benefit from this boost? I will do some testing later - I have only tried the club with a handful of physical spells that I normally have set - didn't even thing about retrying them all until now.
    It would be funny if huge damage boosts to previously crappy spells caused them to surpass the current best spells due to capped / uncapped damage.
    (0)

  7. #7
    Player Metaking's Avatar
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    Dec 2011
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    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    its been a while but dint blu spells use to get a Dcap (from skill) 16 levels above when they were learned, might be a good place to start your test
    (1)

  8. #8
    Player larrymc's Avatar
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    Mar 2011
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    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    I almost hesitate to post these testing results ... because

    1) the sample set is so small and
    2) the results are so disappointing.

    I decided to test against an adoulin mob - I picked Monster Peiste in Morimar Basalt Fields for high levelish fighting conditions.
    They check as "very tough".

    My stats were str 87+56, dex 93+36, vit 77+5, agi 83+22, int 91+14, mnd 80+59, chr 81, blu skill 455 for all tests.

    For the testing of each spell - I did several with Tamaxchi in main hand, Mondaha Cudgel offhand.
    Then I would swap clubs & perform more spells.

    I have tested a variety of spells - all level ranges - with the assumption that the higher level the spell, the higher the D cap.

    All tests were for a given spell were performed against the exact same mob (these mobs have quite a bit of HP).

    Quadrastrike - LVL96
    Raw data
    ....Tamachi mainhand - 987,760,879,1007,644
    ....Tamachi off-hand - 804,784,719,588,541

    Average
    ....Tamachi mainhand - 855.4 (24% increase)
    ....Tamachi off-hand - 687.2

    Death Scissors - LVL34
    Raw data
    ....Tamachi mainhand - 434,378,417,333,316,327,322,415,312,337
    ....Tamachi off-hand - 295,400,267,383,304,310,328,234,404,327,409

    Average
    ....Tamachi mainhand - 359.1 (7% increase)
    ....Tamachi off-hand - 332.8


    Vanity Dive - LVL82 (data from 2 mobs combined)
    Raw data
    ....Tamachi mainhand - 570,774,770,637,873,762,559,889,885,660,603,809
    ....Tamachi off-hand - 483,495,498,763,553,563,716,705,688,731,623,689

    Average
    ....Tamachi mainhand - 732.5 (17% increase)
    ....Tamachi off-hand - 625.5

    Whirl of Rage - LVL83
    Raw data
    ....Tamachi mainhand - 681,631,772,498,625,611
    ....Tamachi off-hand - 412,424,693,679,469,548

    Average
    ....Tamachi mainhand - 636.3 (18% increase)
    ....Tamachi off-hand - 537.5

    Barbed Crescent - LVL99
    Raw data
    ....Tamachi mainhand - 430,382,347,263,383,385,322,335,369,405
    ....Tamachi off-hand - 335,328,333,337,340,322,328,226,330

    Average
    ....Tamachi mainhand - 362.1 (13% increase)
    ....Tamachi off-hand - 319.8


    Sudden Lunge - LVL95
    Raw data
    ....Tamachi mainhand - 127,87,143,89,124,122,123,114,112,122
    ....Tamachi off-hand - 110,103,126,124,124,88,86,123,114,104

    Average
    ....Tamachi mainhand - 116.3 (5% increase)
    ....Tamachi off-hand - 110.2


    Each sample set was small - but taken in aggregate - we are not getting enough of a damage boost to be competitive.

    I really hope that this is a bug in implementation, and not what SE intended...
    (0)

  9. #9
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by larrymc View Post
    Each sample set was small - but taken in aggregate - we are not getting enough of a damage boost to be competitive.

    I really hope that this is a bug in implementation, and not what SE intended...
    Hey, the good news is all that amazing melee damage you will pump out with those clubs.
    (0)

  10. #10
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Hey, the good news is all that amazing melee damage you will pump out with those clubs.
    Lol... so funny
    (0)

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