Originally Posted by
Daemon
Do you think it's better that gil be harder to obtain? Honestly I think the amount of time earning Cruor vs running back and forth selling and refilling inventory worth of CB wasnt omg easy and was actually worth the effort.
I've only really farmed Dyna with BST because I've invested so much gil into the job, found it much more fun than playing THF however honestly speaking the amount of gil it cost for food, meds, pets, pet food, etc...
It use to be worth the effort to spend 2 hours farming currency when the value was 7k+.
If a player earned 250 currency in 1 hour, at 7k each that's 1,750,000gil.
Vs
250X3k is 750,000 gil.
That's a big difference. This is the reason I stopped farming Dyna wasting 2 hours of my time on a daily basis farming for the economy.
When value of stuff like this drop in price, people stop providing it. Atleast that's what I did.
I use to look forward to farming Dyna each day, was on the top of my list. From my point of view? SE killed it, just the same as every other fun thing that made you feel like putting in the time and effort gave you a sense that you were making progress.
When you play something that makes you feel like you are barely making any progress, ya give up. Especially if its just a wasting valuable time.
Too much gil in circulation? Is too much Bayld in circulation? SE could have implemented more ways to make players spend gil if that's the case.