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  1. #1
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    395
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99

    5 seconds for leaving reive area isnt enough

    im getting sick of being chased to the border of the reives and accidently going over and before you know it, ur completely out and the mark wears off. we need this time extended and maybe a visible line of where the rieve battle area is
    (35)
    Cloudius

    Shiva

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  2. #2
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Seconded. There's a few reives that are so small i've been knocked out of them while supertanking. Moh Gates particularly.

    30 seconds would be more appropriate.
    (4)

  3. #3
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    395
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    5 seconds only gives you enough time to maybe notice and read the warning and by the time you react to it you've been kicked
    (4)
    Cloudius

    Shiva

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  4. #4
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Seconded. There's a few reives that are so small i've been knocked out of them while supertanking. Moh Gates particularly.

    30 seconds would be more appropriate.
    30 seconds is way too long, you could pull the mobs through half the zone in that time. 10 seconds should be enough.
    (6)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    5 seconds wasn't enough for Voidwatch either.

    I don't know why they couldn't have kept it at 10. Not so short that you end up getting booted by accident, but not so long that you can't make an escape when you actually WANT to escape.
    (3)

  6. #6
    Player
    Join Date
    May 2013
    Posts
    1,521
    Not only that, I hate it when you are trying to go to a colonization Reives only to have a lair reive in your way. Once going through the Lair reive just to get to the colonization reive, you have to wait 5 minutes to join. Well after the new update making Reives easier, you'd be lucky if a colonization reive will even last 5 minutes >.>
    (2)

  7. #7
    Player oliveira's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    226
    Character
    Mariane
    World
    Fenrir
    Main Class
    WAR Lv 99
    The point of this mechanic is avoid us players exploit the behavior of the monsters to prevent them from killing us by leaving the area of the fight.

    The OP is complaining exactly about having to leave the area to not be killed. If you don't want to leave the reive, let yourself be killed at a "safe spot" where you can be raised or re-raise.

    If you go to a reive and expect to not be bested by a bunch of angry mobs, you're doing it wrong.
    (0)

  8. #8
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by oliveira View Post
    The point of this mechanic is avoid us players exploit the behavior of the monsters to prevent them from killing us by leaving the area of the fight.

    The OP is complaining exactly about having to leave the area to not be killed. If you don't want to leave the reive, let yourself be killed at a "safe spot" where you can be raised or re-raise.

    If you go to a reive and expect to not be bested by a bunch of angry mobs, you're doing it wrong.
    Actually the OP is wanting the timer to be longer to get back into the fight if something like running out of AoE range happens to put him out of range.
    (0)

  9. #9
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    395
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    or have a visible line of where the battle area starts/ends so people know to stay in that line
    (7)
    Cloudius

    Shiva

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  10. #10
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    Agreed, don't even need a good reason to support this, its just common sense.
    (4)

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