Hello.
With the June 19th Test Server update, we’ve made updates to the testing content for Monstrosity.
Below are the aspects we would like you all to test out:
- Flow leading up to the starting quest
- Customization
- Unlockable elements
Below is a point by point break down detailing the specifics we would like you to test out and give feedback on.
- Flow leading up to the starting quest
NPCs in each of the three nations will guide you towards the starting quest for Monstrosity, and quests can be received from the NPC “Suspicious Hume” who is located in Pashhow Marshlands (E-12). Please tell us whether aspects leading up to the quest are too difficult or inconvenient.
- Customization
After reviewing the quest explanations in-game and trying out the customization process, please let us know if any of it comes across as difficult to understand.
*Experience points needed to reach the next level will reset when changing monster types and we'll be adding an in-game warning prompt for this.
- Unlockable elements
We'd like to receive feedback on the pace for obtaining new sentiencies, new abilities, and new monster types while playing Monstrosity.
While there are not many sentiencies when you first start this content, through leveling up you’ll be able to gradually obtain sentiencies by exchanging points. Once you’ve gotten used to this process you will be able to obtain new monster types and new sentiencies.
We've created exciting content that prepares you each step of the way, so we’d love to hear your thoughts about this gradual unlocking concept to ensure the whole leveling process is fun.
We're still making adjustments to sentiencies stat parameters, so don't worry about submitting feedback on this just yet.
*Aspects we do not need feedback on:
- Parameters and costs for sentiencies and monster types
- Required TP to use monster skills
- Other elements that are thought to be unadjusted
We've put in as much as possible now so you all have a chance to test it, but keep in mind, its still a work in process.
We've also implemented the use of magic spells. Spells you have available to you are the same your various jobs use with the levels set to the same proficiency as the best job for that particular spell. We're still adjusting this as well, but feel free to cast spells in battle and give us your feedback.
We'll do our best to correct text errors throughout, but keep in mind, translations will take some time so this can't be addressed right away. In the meantime we hope to explain the system better through these announcements.
Thank you very much.